



The Field Calculator adds an overview of your fields and helps you plan seed, lime, fertilizer, and crop protection requirements. It displays estimated requirements for each field in the menu to help with purchases and work assignments.
Features
- Supports seeds, mineral fertilizers, liquid fertilizers, manure, slurry, fermentation residues, lime, and herbicides.
- Recognizes the game’s fertilizers and modmap-specific fertilizers when they are correctly implemented by the map.
- Works with or without Precision Farming.
- When Precision Farming is active, existing soil and sampling data are included in the calculation for more accurate field estimates.
- For organic fertilizers, a toggle switch changes the display between soil target and plant target.
- The herbicide display serves as a rough purchasing guide under Precision Farming and not as an exact needs calculation.
- The displayed field area follows the game’s unit setting and is shown in hectares or acres.
- Provides a public asynchronous API for dependent mods to request calculated field, material, and seed requirements while calculation and multiplayer data handling remain inside the Field Calculator.
- Works on standard maps and mod maps.
Changelog
V1.0.1.0
- Added automatic hectare/acre display based on the game’s unit setting.
- Added a public asynchronous API v1 for dependent mods.
- Optimized Lua code.





