Keno City V1.0.0.3

FS25 Mods |
Keno City V1.0.0.3


Welcome to Keno City, a very small settlement in the heart of the Yukon Territory, Canada. Based on a nearly realistic model, it became a 4-fold map surrounded by dense forests, where silver mining took place and gold mining has been developing for some time.

Features

  • In addition to soil, there is also gold-bearing soil and sand as mining areas.
  • Everything is processed in production.
  • In addition to silver ore, iron ore can also be produced from soil.
  • Gold can also be extracted from soil.
  • Concrete can be produced from sand.
  • Two oil derricks supply crude oil.
  • Mining areas for soil, gold-bearing soil and coal.
  • Lots of forest, also for expanding your fields.
  • No fence around the farm, so you can expand as much as you like.
  • Container sales point.
  • Customized Enviroment.xml.
  • Production of soil, ores, sand and gravel.
  • Gold panning room and smelter produce gold flakes, gold bars and silver bars.
  • Oil rigs produce crude oil.
  • Refinery produces propane gas and diesel.
  • Steel factory for steel and steel pipes.

Specifications

  • 8 fields to cultivate with a total size of approx. 36 hectares.
  • 9 mining areas for soil, gold-bearing soil and coal.
  • 80 farmlands in total, almost all of which include a forest area.

Map Versions

  • 1. Keno City: Start with small, inexpensive equipment and 2 fields.
  • 2. Keno City – Farmer: Start with slightly larger equipment and tractors, as well as 2 fields.
  • 3. Keno City – Forester: Start with forestry vehicles and a piece of forest, as well as small farm vehicles and a field.
  • 4. Keno City – Miner: Start with a mining area, as well as a lorry and wheel loader. You also have small farm vehicles and a field here.

Please note: To avoid errors with the mining heaps:

  • A mining pit designation has been added, which describes which heap should be at this location.

It needs a fresh savegame!

Changelog

1.0.0.3

  • Modified environment.xml
  • Fixed unload triggers and info triggers for several production facilities.
  • Fix Heapspawner.
  • Fix flying object at Honey Farm.
  • Changed Fences at sawmillplace and input a new sawmill.

1.0.0.2

  • Fixed static issues with fences and decorations.
  • Fixed dirt processor height.
  • Fixed l10n -eng, fill types for pallets.
  • Fixed map_filltype xml (FilltypeCategories).
  • Production cycles are now slower.

1.0.0.1

  • New map icon.
  • You can now sell placeables at the starting farm, except for the farmhouse.
  • Implemented placeable animal stalls with a higher number of animals.
  • Map works now with the Highland Expansion, I changed the name of “Coal”.

Author: losthopecreations

Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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