





Welcome to Keno City, a very small settlement in the heart of the Yukon Territory, Canada. Based on a nearly realistic model, it became a 4-fold map surrounded by dense forests, where silver mining took place and gold mining has been developing for some time.
Features
- In addition to soil, there is also gold-bearing soil and sand as mining areas.
- Everything is processed in production.
- In addition to silver ore, iron ore can also be produced from soil.
- Gold can also be extracted from soil.
- Concrete can be produced from sand.
- Two oil derricks supply crude oil.
- Mining areas for soil, gold-bearing soil and coal.
- Lots of forest, also for expanding your fields.
- No fence around the farm, so you can expand as much as you like.
- Container sales point.
- Customized
Enviroment.xml. - Production of soil, ores, sand and gravel.
- Gold panning room and smelter produce gold flakes, gold bars and silver bars.
- Oil rigs produce crude oil.
- Refinery produces propane gas and diesel.
- Steel factory for steel and steel pipes.
Specifications
- 8 fields to cultivate with a total size of approx. 36 hectares.
- 9 mining areas for soil, gold-bearing soil and coal.
- 80 farmlands in total, almost all of which include a forest area.
Map Versions
- 1. Keno City: Start with small, inexpensive equipment and 2 fields.
- 2. Keno City – Farmer: Start with slightly larger equipment and tractors, as well as 2 fields.
- 3. Keno City – Forester: Start with forestry vehicles and a piece of forest, as well as small farm vehicles and a field.
- 4. Keno City – Miner: Start with a mining area, as well as a lorry and wheel loader. You also have small farm vehicles and a field here.
Please note: To avoid errors with the mining heaps:
- A mining pit designation has been added, which describes which heap should be at this location.
It needs a fresh savegame!
Changelog
1.0.0.3
- Modified
environment.xml - Fixed unload triggers and info triggers for several production facilities.
- Fix Heapspawner.
- Fix flying object at Honey Farm.
- Changed Fences at sawmillplace and input a new sawmill.
1.0.0.2
- Fixed static issues with fences and decorations.
- Fixed dirt processor height.
- Fixed
l10n -eng, fill types for pallets. - Fixed
map_filltype xml(FilltypeCategories). - Production cycles are now slower.
1.0.0.1
- New map icon.
- You can now sell placeables at the starting farm, except for the farmhouse.
- Implemented placeable animal stalls with a higher number of animals.
- Map works now with the Highland Expansion, I changed the name of “Coal”.





