


While positioning a placeable in construction mode, press Left Shift + B to save it as a blueprint. Blueprints are stored in buildingBlueprints.xml in the savegame and restored when the savegame loads.
Features
- Saved blueprints show their terrain adjustment / texturing area as a green outline in both normal selection mode and demolition mode.
- For blueprints with such an area, mouse interaction is accepted only within the green area.
- In normal selection mode, clicking the area opens the menu with Build, Delete and Back. B builds the selected blueprint; C deletes it.
- In demolition mode, clicking the same area removes the blueprint.
- Before purchase, terrain deformation, current terraforming costs, available funds and the collision area are checked again.
- Terrain changes are recalculated using the current FS25 terrain costs.
- When the purchase is accepted, the blueprint is removed as soon as FS25 has actually debited the farm account; rejected or blocked purchases leave it in place.
- After building an animal husbandry with a customizable pasture fence, the mod follows the native FS25 workflow: customize the fence or keep the default one, validate/finalize a customized fence at its final snap point, automatically leave the fence editor and then proceed to meadow creation where supported.
- The detail window also shows the total cost of all blueprints: building prices plus saved terrain adjustment costs, recalculated each time it opens.
- The terrain check for the selected blueprint updates both totals.
- Building or deleting changes the sum the next time the window opens; the save format remains unchanged.
- When the detail window opens, it checks the building area, terrain, purchase data and available funds without buying anything or changing the terrain.
- A status line shows the result. Construction still requires Build or B and repeats the checks.





