





Replica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and several custom features. The map covers the area around Bad Aussee and extends to the borders of Altaussee and Grundlsee.
Features
- Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley
- 255 ground angles
- Several custom mods
- Realistic reproduction of road layouts
- Precision Farming Ready
- Various towns and villages
- 122 fields, averaging around 3 hectares
- 11 forest areas, with over 130,000 trees used
- 5 pre-built farms, which can also be demolished
- 3 dedicated building areas
- Several forest and development areas
- 2 gas stations
- 1 livestock dealer
- 1 shop
- AI cars and pedestrians
- Austrian license plates for vehicles and equipment
- Up to 8 points of sale, depending on the goods being sold
- 11 production facilities, including a bakery, 2 grain mills and lime works
Changelog
- V1.4.0.2
No new savegame is required for the update.
Downloads are now separate: the map and associated modpack must now be downloaded separately.
Download links now point to my Dropbox, so you do not have to confirm multiple times to download.
Visual Sales removed from dependencies.
Please remove any script mods from your savegame that increase the limit on the number of animal pens, fill types, productions or trees.
Limits for trees, fill types, animal pens, and Giants productions are bypassed. Therefore, a separate script is no longer needed.
maxAnimalsLimitIncrease removed from dependencies, with the custom script built directly into the map.
2 bus shelters added.
All approximately 2200 road guideposts have been placed on the terrain.
AI pedestrian splines checked and corrected.
AI traffic splines checked and corrected. - V1.4.0.1
HOTFIX: NO NEW SAVEGAME NECESSARY if version 1.4.0.0 is used.
Fixed a bug that caused frame drops.
V1.4.0.0: NEW SAVEGAME REQUIRED.
Environment.xml adjusted for Patch 1.24.
Added several purchasable cow pastures, including animals.
Agricultural trade: decorative bales realigned, entrance sign repositioned, grass and ground corrected.
Removed excess mods from required mods, Dependencies.
Adjusted 3 balers for alfalfa and clover.
Redrawn and revised forest areas.
Revised PDA.
Corrected trigger positions at G+R Carpentry, Unimarkt and Billa.
Reduced various view distances for decorative objects.
Courtyards: Alpine: various terrain adjustments and revised decoration; Salt House: various terrain adjustments and stone walls removed; Moa Lois: terrain adjusted at sheds and cowshed, decorations reworked and manure slab removed; Schöffelding: bunker silos repositioned and meadow added to the cow pasture, recognized as a meadow in the barn.
BGA redesigned.
Terrain changes: bridges slightly modified, terrain along rivers adjusted and puddles on roads removed during rain.
Recycling center: terrain adjusted at manure slabs and decorations, and terrain flattened in the northern part.
Area around Careerstartpoint: curbs repositioned at the small cafe, building and texture changed, stone walls redesigned at the upper church, traffic islands added at the gingerbread bakery and ground texture changed at the BP gas station.
Decorations: vehicle dealer sales ramps redesigned and entrance sign added.
Map background: textures changed and background mountains adjusted.
Warehouse: collision at tanks and silo shed corrected.
Unloading triggers at selling stations: symbols partially repositioned, trees above field 15 removed, hedge fences removed and replaced, floating parked decorative cars grounded and more pedestrian paths added.
Existing signage modified: waymarkers and speed limits added or modified.
Various fences and gates removed or repositioned.
Forest near the small fire station in the north: bushes added.
Various road marker posts moved or deleted.
Terrain and decoration adjustments made at the 3 wayside shrines and chapels.
Various guardrails and directional arrows added.
Productions: gingerbread bakery added; winery added; Aussee grain mill now accepts all grain types for flour production; feed mixer loading trigger under the pipe extended further down so that Fendt implement carriers can also be loaded, and feed recipes organized and updated; distillery: mineral fertilizer added as fertilizer at the orchard and various model adjustments. - V1.3.0.6
NO new savegame is required for this update.
Map general: unnecessary textures and models removed, reducing the map size to less than 1.48GB.
Nights made darker.
Moonlight set a little darker.
Gameplay: manure and digestate purchasing added to the warehouse; manure decoration added to the warehouse; manure and digestate purchase added to “Fertilizer & Feed GMBH”; “Vogelsang” manure nozzle added to “Dünger & Futtermittel GMBH” decoration.
Tree scalings set by the “Forrest Creator” script were undone.
The harvester should now function properly again.
To apply the tree changes, deletesplitShapes.gmssfrom the savegame. This means that all trees are available again, properly scaled and harvestable.
Fixed a bug where some translations could not be loaded. Added and updated the following languages: Native: German, English. AI-Translated: French, Italian, Spanish, Portuguese, Hungarian, Polish, Russian, Czech.
Autodrive initial courses updated.
Resource storage, included in the modpack: shopping triggers added; unloading trigger moved and marking adjusted; filling trigger for vehicles and devices enlarged and position adjusted; storage option for silage additives added; collision added to liquid tanks; decoration slightly adjusted; texture on resource storage building changed. - V1.3.0.5
A NEW SAVEGAME is needed for this update.
Adjustments to Patch 1.21.
CCM feeding added, requiring this mod from Modhub: https://www.fs25modhub.com/ccm-production-pack-v1-0-1-0/
Fixed a problem on the MP server where the pre-placed silos and farm gas stations could not be used after purchasing land.
Various terrain adjustments.
Added several road decals, including tire tracks and oil stains.
Grass removed from roads and under bridges in various places.
2 road marker posts corrected.
Added 2 pairs of zebra crossing signs.
Bridges checked and slightly adjusted.
Small lake adapted to terrain.
Grass removed from Hof Podenhaus double garage and pallet storage.
Hof Wagner: shelter added and terrain and foliage adjusted.
Forest areas expanded and decorated with smaller trees.





