Wheel ruts, tyre tread marks and plow furrows no longer vanish when you save and reload. They stay on your fields until the soil is worked again.
Features
- Remembers the marks of every wheel on the ground: tractors, implements (disc harrows, rollers, …), trailers, harvesters, base game and modded vehicles alike.
- Saves how far the wheels sank in as real terrain deformation and rebuilds it into the soil when you load.
- The tyre tread marks and the furrows dug by the plow are saved and restored too.
- No time limit: the marks stay until the soil is worked again.
How marks disappear
- Plow, cultivator, disc harrow, subsoiler, packer, roller, ridge former and seed drills level the ground where they work.
- A plow buries the furrows of earlier passes.
- Direct drills do not work the soil, so they do not level the ruts. They only remove old furrows.
Installation and use
- Copy the zip file, without unpacking it, into the game’s mods folder and activate it in your savegame.
- No settings, no menus, no on-screen messages, it works in the background.
- You can add it to an existing savegame, but it does not know marks made before it was installed: it records from the moment you enable it.
- When you load, the marks start to rebuild a few seconds after the map starts, gradually, beginning with the ones closest to the camera.
- The data is stored in the file
soilDeformationSave.xmlin your savegame folder.
Good to know
- Marks are recorded on farmland only, not on roads. Furrows are not restored where crops have been sown since.
- Restored dents can be subtler and shallower than the game’s own fresh ruts, especially on maps with a coarse terrain grid (e.g. 1 m).
- Works in single player and on the server / host. Players who join a multiplayer game as clients do not see the restored marks. For multiplayer the mod must be used as a zip file.
- With an extreme number of marks, the oldest ones are smoothed out first (memory limit).





