




This map is located in eastern Europe and represents the Lithuanian vibe.
Features
- Objects with visibility that depends on the weather or season.
- 154 fields.
- Forests.
- 11 farms with animal pens for pigs, horses, chickens, cows and sheep, along with farm sheds and small production points.
- Main roads and smaller roads to the fields, some of which have deep puddles.
- Production points.
- BGA.
- Visible field floods at certain moments of the year.
- Multifruit: Rye, Spelt, Triticale, Green rye, Mustard, Humus active, Silage maize, Flowering cach crop, Winter wheat, Summer wheat, Winter barley, Summer barley, Alfalfa, Clover.
- Multiangle terrain.
- Custom NPC cars on the road.
- Log is error free, with just some warnings that do not impact gameplay.
- Stubble destruction.
- Crop drying production points.
Notes:
- Farms and production points are 240-253 farmlands.
- If you were playing the BETA version of this map, you will need to start a new save game.
- If you find any bugs, DM me.
Changelog
- V1.2.0.0
Fixed trees that were not able to be cut.
Night color grading adjusted.
Increased yield of crops.
Fixed fields that were too close to each other.
Other small fixes. - V1.1.0.0
Fixed textures for some objects.
Fixed an issue with the small pig farm, where pigs were not visible.
Reduced NPC cars on the roads.
Train is now visible.
Fixed issues with dried corps textures.
Fixed license plates for tractors.
Fixed some trees that were levitating in the air.
Fixed grass textures that were visible inside buildings.
Dried crops are fully fixed, and now have different textures.
Fixed cow farm, where cows were inside the ground and the silo, while the tractor was above the ground when driving on it.
Fixed shaders for the buildings.
Fixed placeables, some of which were leveling the ground incorrectly.
Fixed and adjusted textures, which should improve stability for low-end PCs and map loading itself. - V1.0.0.0
Farms are done. They got silos, small production points, sheds and animals in them, depending on the farm.
Sell points have been added.
Added some production points.
Custom buildings with triggers and stuff are now fully fixed.
Divided some fields into smaller ones.
Fixed Precision Farming issues.
Fixed invisible walls.
More visual changes added in some places.
Farms now have the majority of sellable objects.
Fixed icons of the placeable buildings.
Added pig farm, horse barn, cow barns, chicken coops in some farms, bees and greenhouses for some income at the start of the game.
Added mod dependencies from ModHub.
Added a train.
Adjusted more trees around fields.
Removed collisions for power poles in the fields so that AI could not get stuck.
Some visual changes were made.
Fixed all of the errors that had been appearing in earlier versions of the map.
Multifruit has been reworked.
New crops: rye, spelt, triticale, green rye, mustard, humus active, silage maize, flowering catch crop, winter wheat, summer wheat, winter barley, summer barley, alfalfa, clover.
New ground foliage and ground paints added.
Added stubble destruction.
Added map border.
Custom AI vehicles.
Reworked roads, now all of the roads have puddles.
Some dirt roads around fields now have mud places. When it rains, the water is visible.





