Real Fuel Consumption V1.6.0.0

FS25 Mods |
Real Fuel Consumption V1.6.0.0


Real Fuel Consumption makes every tractor, combine, self-propelled machine and truck burn the diesel it really would, according to the power its engine is delivering, rather than using a fixed multiplier.

Fuel consumption is calculated from engine power, engine speed, working conditions, rolling resistance and vehicle type. It is only charged in fuel, and does not slow the vehicle down or change how it drives.

Features

  • Fuel depends on the power the engine delivers, including PTO use, slopes, weight and draft, as well as engine speed. With the same load, fewer rpm burn less.
  • Real draft of plows, cultivators, disc harrows, subsoilers and seeders, based on working width, speed and depth. Compatible with Variable Working Depth.
  • Rolling resistance of each wheel is calculated from the ground it is on and its moisture. Mud costs more.
  • Trucks use their own truck engine calculation, plus air drag and road rolling resistance. Loaded and uphill, you will notice it.
  • AdBlue keeps its ratio to diesel. Cars, electric and methane vehicles use the game’s calculation.
  • Engine modes can be changed with Alt+J:
    • ECO limits rpm to each engine’s peak-torque speed and smooths the throttle. It saves when there is power to spare; at full load it barely saves.
    • STANDARD uses the factory engine.
    • POWER provides faster throttle and +10 % power in transport and with the PTO working, like John Deere’s IPM. It burns what that power costs.
  • Changing the engine mode plays the click of a dashboard switch.
  • Fuel use is shown under the fuel gauge, the same size as Advanced Damage System’s reading, with the number in the mode’s color: l/h, kW on electric vehicles and kg/h on methane vehicles.
  • The mode icon appears next to the speedometer, with one position with Advanced Damage System and another without it. Both follow the game’s HUD scale.
  • The report, opened with Ctrl+J, shows liters, engine hours, average l/h, mode split and estimated cost per vehicle and per farm.
  • The report also shows liters per hectare in the field, liters per 100 km on the road, and time stopped with the engine running.
  • Consumption can be set to Real, or x1.25 to x3 for a harder game.
  • Settings are available for real draft and rolling resistance, engine modes, notifications, fuel HUD and mode HUD.
  • Compatible with Multiplayer and Dedicated Server.
  • With Advanced Damage System, the surcharge of its breakdowns is added to the real consumption.
  • Compatible with Variable Working Depth.

V1.6.0.0

  • Trucks now burn fuel with a truck engine and pay for air drag and road rolling resistance, which the game did not have. Loaded and uphill you will notice it: a 40 t truck at 80 km/h uses about 32 l/100 km, and about 23 empty.
  • Subsoilers and seeders use what they really use. In the game, a 6 m seeder barely pulled anything.
  • POWER gives more power, like John Deere’s IPM: +10 % in transport and with the PTO working, and it burns what that power costs.
  • Changing the engine mode plays the click of a dashboard switch.
  • rfcConsumo shows liters per hectare while working, and liters per 100 km on trucks.
  • The icons no longer draw over the fuel report.
  • The mode icon has one position with Advanced Damage System and another without it, and comes without letters or a message when changing mode.
  • Compatible with savegames from 1.5.0.0.
  • Multiplayer and Dedicated Server supported.

V1.5.0.0

  • The mode was changed with J, but J is the game’s default key for raising and lowering the front loader arm, and is also used by other implements. When two controls share the same key, the game only keeps one active, which caused the loader arm to stop moving for many players.
  • The engine mode is now assigned to Alt+J. If you were using J, the mod will automatically change it once and notify you on screen. If you had already assigned it to another key, your setting will be kept.
  • The key can be changed at any time under Options > Controls.
  • Tractors, harvesters and self-propelled machines now consume fuel according to the power being produced by the engine: loaded vehicles, uphill driving and working consume more; unloaded vehicles consume much less.
  • A large tractor at full load burns around 64 l/h, instead of the previous 183 l/h.
  • Plowing, cultivating and discing consume more depending on working width, speed and depth. Compatible with Variable Working Depth.
  • Mud and cultivated soil increase consumption compared to stubble or roads.
  • The additional consumption only affects fuel usage: it does not slow the machine down or change how it handles.
  • Trucks, cars, electric vehicles and methane-powered vehicles continue using the game’s original calculation.
  • ECO reduces engine RPM and smooths throttle response: it saves fuel when there is excess power available, while at full load the savings are minimal.
  • POWER provides faster throttle response.
  • Engine modes no longer reduce power or limit top speed.
  • The new Consumption setting can be set to Real, the default, or x1.25 to x3 for increased difficulty.
  • The new Realistic Traction & Rolling Resistance setting can be enabled or disabled.
  • Base Multiplier, Load Sensitivity, Work Type Bonus and RPM Sensitivity have been removed. The calculation now handles everything automatically.
  • Fuel consumption is displayed below the fuel gauge, using the same size as the ADS reading, with the number shown in the color of the selected engine mode: green ECO, gray STANDARD, red POWER. It appears instantly.
  • Electric vehicles display consumption in kW, while methane vehicles display kg/h.
  • The icon and reading follow the game’s HUD scale.
  • The report shows liters per hectare while working in the field, liters per 100 km on the road, and engine running time while stationary.
  • Each vehicle displays the correct fuel unit and fuel price.
  • Dedicated Server: clients no longer always see 0.0 l/h.
  • If Advanced Damage System increases fuel consumption, this mod no longer stops working on that vehicle. Both consumption values are now combined.
  • Vehicles excluded from Advanced Damage System no longer lose their fuel consumption display.
  • Truck brake air pressure no longer consumes fuel as if it were actual fuel consumption.
  • Compatible with savegames from 1.4.x: no new game is required, and the accumulated report data is preserved.
  • Previous consumption settings are not carried over: every savegame starts with Real consumption.
  • Multiplayer and Dedicated Server supported.

V1.4.0.0

  • Fixed: disabling the engine modes left the vehicle without power permanently.
  • Fixed: the mode change key continued to work with the function disabled.
  • Dashboard icons unified with the other GN Realism mods.
  • Compatibility with Advanced Damage System; the fuel consumption reading no longer overlaps.
  • Minor correction to the Modes icon.

Author: GN Realism

Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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