





After a combine harvests wheat, barley or oats, a stripe of volunteer grain comes up behind it, just like in real life. Volunteer crops grow through the following months until they are sprayed, cultivated, ploughed or removed by sowing.
Features
- Volunteers only come from combines harvesting wheat, barley and oats. Stubble is left untouched.
- They appear at the start of the next in-game month, as a smooth line that follows the combine’s path.
- They grow from small to big, wheat by default.
- They also grow in following crops such as sugarbeet and maize, which need to be sprayed off.
- Spray them with any normal herbicide. They stay green for a day, then turn golden yellow, and disappear two months later.
- Cultivating, ploughing or sowing removes them straight away.
- Normal weeds can’t grow on wheat, barley or oat stubble, so only volunteers appear there. If you switch the game’s Weeds setting on, normal weeds still appear elsewhere and are sprayed off the same way.
- Volunteer data is saved with your savegame.
IMPORTANT: For the volunteers to look like wheat, the map’s weed layer has to be drawn as wheat. On a map that still uses the standard weed look, the mod still works, but the volunteers look like ordinary weeds and the yellow sprayed look is missing. See the setup guide that comes with the mod for how to prepare any map, which takes a few minutes.
Installation
1. Add FS25_VolunteerCrops in the zipped file. Place in Mod folder.
2. Add the weeds folder to the map you need to edit, add a foliage folder if needed.
3. Add Weed.xml from downloaded Zip to your maps config file.
4. Edit. Point the map.i3d to the Weeds folder using Notepad. For example, Witcombe would become <file fileid="297" filename="textures/foliage/weed/weed.xml"></file>.
5. Edit. In map.xml need to direct to the Weeds folder XML. For example, Witcombe would become <weed filename="map/config/weed.xml">. Make sure the correct path is set for the weed.grle file.
Changelog
- V1.3.1.0
Update with weed file. - V1.3.0.0
v1.3.0 Weeds are now removed as any crop other than wheat, barley or oats is harvested, such as sugar beet, potatoes and maize. New setting:HARVEST_CLEARS_WEEDS.
v1.2.0 Normal weeds are now also cleared from the stubble of every other harvested crop, so weeds only stay in seeded fields. New settings:SWEEP_ALL_STUBBLEandSWEEP_CROPS_PER_HOUR.
v1.1.0 Weeds and volunteers are kept out of tramlines made by the Automatic Tramline System mod. New setting:TRAMLINE_PROTECT.





