





Welcome to Maypole Farm, a fictional Irish map offering vast amounts of forestry and arable farming, with multiple farms spread around the map for those who like to spread out or play multiplayer. Farmyards are fully customisable, allowing you to demolish sheds and barns, cut away hedges and trees, and remove walls, fences and gates. There are 117 fields, all with missions, and seven farms.
Features
- 117 fields of all shapes and sizes.
- Apple trees, when cut, will remove objects to help free up plots for your needs.
- Cuttable hedges to expand your land or connect fields.
- Barbed wire fencing can be removed by cutting the posts.
- Most production chains from the base game are spread across the map.
- 7 farms, 6 with livestock and the seventh as an arable farm.
- Fully customisable farms in a modular setup, giving you the opportunity to expand your farm when you are ready to work with these animals. You need to buy the pasture for each barn before the triggers appear.
- 25 collectables are scattered around the map. Collectables are a little more profitable.
- Large forest areas, as well as some much smaller plots.
- Free water can be found at the lake in the south of the map.
- All products can be sold at multiple outlets.
- When buying factories, you also gain the land they are on.
- Customisable animal pens with functioning gates.
- Many sheds added.
- All base game textures added.
- Some new fill types added, as well as some products modified to work with these new products.
- All new products added can be purchased or sold at the warehouse.
- All modified productions are available for you to place if you wish.
- AI splines can be found on the map to make it easier for hired helpers to move around.
Changelog
1.1.0.0: Save game compatible.
- Fixed missing collisions on a few items at the supermarket.
- Fixed the manure loading trigger on the manure clamp.
- Adjusted ground triggers for BGA so tipping from trailers works.
- Adjusted the dairy tip trigger for tipper trailers.
- Water at the pond updated, as it had a graphical glitch when interacting with the water.
- Adjusted all capacities at production points to work better in multiplayer.
1.2.0.0: Please note, a new save game is required.
- Animal barns switched to use the larger animal barns mod.
- Road network changed to use the new system for snow to work.
- Background edited and made to fit much better with the map edge.
1.3.0.0: Please note, a new save game is required.
- Fixed issues with floating gates caused by the Giants 1.18 patch.
- New PDA to be cleaner and clearer.
1.4.0.0: Please note, a new save game is required.
- MissyB’s UK calendar.
- New crops, winter Wheat, winter Barley, winter Oats, Green Rye aka whole crop silage, Rye, Spelt, Triticale and Clover, Summer Wheat, Summer Oats and Summer Barley.
- AI stopped from planting Cotton, Sorghum, Sunflowers and Long grain Rice. However, you can plant these crop types if you wish.
- Crop yields adjusted to match UK average tonnes per hectare.
- Prices adjusted to match UK prices per tonne.
- All new crops added to animal feed.
- Animal changes to production values of milk, eggs and wool. Cows, chickens and goats will slow down on production at certain ages and will stop producing at certain ages. Sheep will produce less wool after a certain age. This is done to better simulate IRL.
- Animals will now consume more food to better reflect IRL consumption.
- Horses will sell for 50,000, however only once they reach 36 months.
- Road network changed to use the new system for snow to work.
- A few farmyards completely redesigned, as well as a few others.
- All original sheds from Maypole retextured.
- Street lights removed to better reflect the nature of the area and roads.
Required mods:
Bigger Animal Barns (By: CavalierRoy, Monkey Show Modding)






