River from spline v1.0

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River from spline v1.0

River from spline v1.0

(Creating a river using a spline in Farming Simulator 25 via GIANTS Editor) Purpose of the script. The FS25 – RIOS COM SPLINES script is designed to quickly create a river using a spline without manual modeling in Blender.

It automatically:
– creates a water surface
– applies wave animation
– aligns to the relief
– sets the depth
– adjusts the flow

Ideal for maps like “Dubrovka Village” with natural landscapes.

– Preparation before launch
– Step 1 – Creating a spline

– Open the map in GIANTS Editor
– Create a new Spline
– Lay it along the trajectory of the future river
– Edit the points (so the bends are smooth)

Important:
– The spline must be selected before generation
– The starting point determines the direction of the flow

Run the script
– Open the Scripts menu
– Select FS25 – RIOS COM SPLINES

The settings window will appear
– Basic river settings
– Width of the river (Largura do Rio)

– Range: 0 – 50
– Determines the width of the water surface.
– 5–10 → small river
– 15–25 → medium river
– 30+ → large river
– Depth (Tamanho do rio)
– Range: 1 – 10

Determines the depth of the recess.

– 1–3 → small river
– 4–6 → normal depth
– 7–10 → deep river

– Smoothing (Escala das ondas)
– Range: 1 – 100

– Responsible for the smoothness of the shape.
– Smaller value → more polygons
– More value → simpler geometry

For performance, set it to 80–100.

– Water animation
– “Fluxo” checkbox

Turns on the flow of water.

– If enabled, water flows in the direction of the spline.
– Current speed (Velocidade do Fluxo)

– Range: 1 – 12
– 2–4 → calm water
– 5–8 → moderate course
– 9–12 → fast current
– Wave size

The higher the value, the larger the waves.

For a realistic river:
– 5–10 → calm
– 15+ → noticeable waves

– Relief alignment
– Tick “Alinhar ao terreno”

If enabled, the river automatically adjusts to the height of the terrain.
– Offset Y (Deslocamento Y)

– Range: 0 – 20
– Adjusts the height of the water relative to the ground.
– Positive value → water higher
– Negative → lower
– Depth of excavation (Profundidade da neva)

– Determines how much the script lowers the riverbed.
– Usually 2-4 is enough.
– River generation

After setup:
– Select spline
– Click GERAR RIO
– Wait for it to finish
– The river will appear in the scene automatically.

Recommended settings for a realistic map

For a map in the style of central Russia:
– Width: 12–18
– Depth: 4
– Smoothing: 90
– Current speed: 4
– Recess depth: 3

Possible problems and solutions
– The river hangs in the air
+ Enable “Align to terrain”
+ Check out Deslocamento Y
– Water is not animated
+ Check the “Fluxo” checkbox
+ Make sure the water material is correct
– The edge of the river looks like Tetris
+ Decrease the smoothing value
+ Increase spline density

Tips for professional results
– Make more spline points on turns
– After generation, you can manually edit the terrainAdd decor: stones, reeds, dirt
– Don’t make the river perfectly straight

The FS25 – RIOS COM SPLINES script allows you to:
– Quickly create realistic rivers
– Adjust depth and flow
– Automatically align to terrain
– Save time compared to manual modeling


Author: farmtechgame
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