Feliz Map v1.4.0.2

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Feliz Map v1.4.0.2

Feliz Map v1.4.0.2

Here I present my mod map, Feliz. It might still have a few rough edges, but overall it’s turned out to be a nice map.

Changelog 1.4.0.2
– Name changed due to confusion
– Fixed the collision on roads 34, 35, and 36
– No new save game required

It has been completely rebuilt and, in addition to a height model that’s quite impressive in places, it offers all the standard Giants features.

– 54 fields
– Numerous areas for building or grazing

– There are also three farms included, with the Dya Farm and the Hansen Farm being generously expandable with a little work.
– The middle farm, however, cannot be expanded.
– Each farm has a field production facility for manufacturing goods needed for field maintenance, and each farm is equipped with various small productions for a perfect start.
– Furthermore, there’s a Winnie the Pooh farm and a small allotment garden.
– I would avoid using large machines, as in some parts of the map, even long and large equipment has difficulty getting around.
– I won’t change anything just because some people think monster machines are appropriate for a map.
– It’s designed for small to medium-sized machines, and that’s how it will stay.

There are three additional crops on the map:
– Rye, Spelt, and Triticale.
– I’ve removed the stone removal, deadwood removal, and wood transport jobs because they annoyed me, and it’s my map, so no discussions.
– 50 collectibles have been hidden, but I don’t know where myself; I have to search too.
– Combining fields won’t be possible on the map. All farmlands are located in such a way that they directly affect fields or where I think building is possible.
– Questions about whether I’ll expand the farmlands: NO.
– Some buildings and fences cannot be demolished, and that will remain the case.

Now, for the Autodrive players:
– AD courses are included on the map.
– Follow these instructions, otherwise the courses will be gone when you start a new game—regardless of the difficulty level and whether you have Autodrive in your mod folder.
– When you start the save game for the first time, Autodrive will ask if it should create courses—press NO!
– If you press YES, the courses I created will be gone, and you’ll have to start a new save game or create your own.
– If you’re wondering why not add the Autodrive courses individually—the answer is a clear NO, because the map already has them.


Author: Tamara_von_Graf
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