Volatile Economy BETA v1.0

FS25 Mods |
Volatile Economy BETA v1.0

Volatile Economy BETA v1.0

Description
The mod replaces static prices at points of sale with a **dynamic market economy** with a simulation of supply and demand.

Mechanics
Volatile prices
Each combination of “point of sale × type of grain” has its own independent **market index** (±10% of the base price). The indices start with a small random spread – the markets are no longer identical at the beginning of the game.

Seasonal demand
Demand for crops varies by season:
– **Spring** – high demand for rapeseed, moderate for grain
– **Summer** – peak demand for wheat and sunflower
– **Autumn** – it is profitable to sell corn, sugar beets, soybeans
– **Winter** – shortage of potatoes and silage, prices rise

Competition
Every 6 game hours, sales of competitors are simulated (0.5–8 tons per point). This creates **constant supply pressure** – if you don’t sell, your competitors will lower their prices for you.

Player Offer Shock
When you sell a large volume at a time, the price at that point immediately decreases (the effect depends on the number of tons). Sell ​​in small quantities to different locations for better profits!

Market events (10 types)
Every month there is a 100% chance that a random event will be triggered.

HUD overlay
When approaching a point of sale, a panel appears with:
– Current price deviations (%, color: green=expensive, red=cheap)
– Trend (↑↓→)
– Active events and remaining days

Installation
1. Unpack the `VolatileEconomy` folder into:
DocumentsMy GamesFarmingSimulator2025mods
2. Launch FS25 and enable the mod in the mod manager
3. Download or create a new map

Configuration
All parameters are in `src/MarketData.lua`:
“`lua
MarketData.UPDATE_INTERVAL_HOURS = 6 — price update frequency
MarketData.MAX_PRICE_DEVIATION = 0.50 — max. deviation (±50%)
MarketData.MEAN_REVERSION_SPEED = 0.08 — speed of return to normal
MarketData.SUPPLY_SHOCK_FACTOR = 0.00004 — the impact of one sale on the price
MarketData.COMPETITOR_MAX_TONS = 8.0 — competitor activity

For **hard** mode, increase `MAX_PRICE_DEVIATION` to 0.70 and `SUPPLY_SHOCK_FACTOR` to 0.00008.

Compatibility
– Farming Simulator 25 (descVersion 75+)
– Multiplayer: (server manages prices, clients receive updates)
– Compatible with most maps and culture mods

File structure
VolatileEconomy/
├── modDesc.xml # Mod descriptor
├── icon.dds # Icon (replace with yours)
├── l10n/
│ ├── l10n_en.xml # English localization
│ └── l10n_ru.xml # Russian localization
└── src/
├── MarketData.lua # Data: events, seasons, config
├── VolatileEconomy.lua # Basic logic of economics
└── EconomyHUD.lua # HUD overlay


Author: NoticeGG
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