





Viervitz Reloaded Multifruit V1.0.0.3
A complete rebuild of my Viervitz modmap. Please note: NOT COMPATIBLE WITH SAVES FROM THE OLD VIERVITZ. Hello everyone, I completely rebuilt my Viervitz.
What was renewed (actually everything)
She now owns 70 fields ranging in size from 1.5 hectares to 6 hectares. A rice field and three heights. A starter farm in Zirkow with a sheep/goat pasture and a cow pasture with milk. Free- range chickens or ducks (special thanks to WingiTV for releasing the ducks). A tower silo for drying or ensiling grass. A multi- production facility for the production of fertilizer, seed, lime, herbicides, compost, liquid fertilizer, silage additive, TMR and pig feed. A bale and pallet storage area. Farm two near Viervitz is a horse breeding farm. I have increased the value of the horses in the animal.xml to make it worthwhile to keep horses. For a one- year- old, fully trained horse, you get 50,000 euros; for a five- year- old, fully trained horse, you get 75,000 euros. The farm has a multi- production facility (see description above), two bales and pallet storage, a multi- crop silo, and free- range chickens or ducks. Farm three is a dairy or cattle farm, depending on how you want to use it. It has six cattle sheds, two silos, a tower silo (see description above), and a multi- production facility (see description above). Free- range chickens or ducks.
All three villages Posewald, Viervitz and Zirkow have been completely redesigned.
Posewald:
– Houses replaced with single- family homes (no more of those ugly boxes)
– Supermarket installed as a sales point
– Bakery replaced
– Oil mill relocated to Posewald
– Productions of the Silverrun Forrest installed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)
Viervitz:
– Houses exchanged for single- family homes
– two Silverrun productions installed
– new greenery
Zirkow :
– Houses completely replaced
– Starthof renewed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)
What has changed in the landscape:
– Roads and paths completely renewed.
– new paths created by dividing the fields
– Temple removed as buildable object and roller coaster added as new buildable object
– All productions needed to build the roller coaster are added
– Grain mill replaced
– Position of several productions moved
– Autodrive courses newly re- run and stored in the map. (When you start a new game, select no when you are asked by ad and you can use the courses.
– Train system installed with sales point. Train silo is located behind the horse breeding farm.
Multifruit installed
– what fruits were added?
– for threshing:
– Spelt, rye, triticale and mustard
As a cover crop for PF:
– Humus active
New grass species:
– Field grass (treated like grass but with higher yield)
New chaff crop:
– Green rye , silage maize and viburnum
Eight pastures built on the map
– three cow pastures with milk
– three sheep/goat pastures
– two pig pastures
– BGA site enlarged and completely rebuilt
– Map is completely PF ready with own soilMap
– Mustard can be processed in the oil mill into mustard oil and mustard vinegar
– Mustard oil and mustard vinegar palettes added
V1.0.0.3
– Map has been adapted to the Highland Fishing DLC
– Problem with too much distance solved (poppy seeds removed so that the bulbs can be used)
– Highland cattle entered in the animal xml
– NEW STORAGE REQUIRED



