Tornado Physics v1.0

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Tornado Physics v1.0

Tornado Physics v1.0

Make Tornadoes Scary Again! By default, Farming Simulator 25 tornadoes are just visual effects that pass right through your equipment. Tornado Physics changes that completely. This script mod hooks into the game engine to apply real physical forces to any vehicle caught in the storm.

Key Features:
– True Suction: Vehicles are physically dragged across the ground toward the funnel.
– Lift & Throw: Once inside the “Eye,” vehicles are lifted into the air and spun around.
– Mass Matters: Heavy tractors (30t+) will struggle and hover low, while lighter vehicles (pickups, small tractors) will be launched high into the air.
– Total Destruction: If a vehicle is caught in the tornado, it is instantly “Totaled.” It will receive 100% Damage, 100% Paint Wear, and 100% Dirt. The engine will fail and require towing to a shop.
– Shop Safety: Vehicles inside the store configuration screen are protected from physics.

How it Works:
The mod scans the game engine for the tornado’s position and calculates distance to every active vehicle. It uses a custom impulse system to override the game’s heavy gravity and friction, creating a realistic “tumbling” effect without causing lag or physics explosions.

Console Commands (Optional): This mod works automatically with natural weather, but if you want to test it or force a storm, you can use these console commands:
– gsWeatherTwisterSpawn – Spawns a tornado directly in front of you (Game Default).
– t_status – Checks if the script has locked onto the tornado.
– t_scan_root – Forces a re-scan of the engine (useful if the tornado doesn’t seem to be pulling).
– t_lock [ID] – Manual override to lock physics to a specific object ID.

Compatibility:
– Multiplayer: Supported.
– Performance: Highly optimized. Physics sleep until the storm is close.
– Server: Runs on server-side logic to keep clients synced.
– Credits: Scripting & Physics by whitevamp


Author: whitevamp
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