





Riverbend Springs Multifruit V1.1
Here is a multifruit edit of base-game US map for FS25.
CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.
– Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
– Hemp is harvested with the swather for fiber only.
– Alfalfa and clover can be swathed also.
– All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
– Field grass is harvested with grain header for seeds and gives hay as straw.
– Silphie is for forage harvester that gives chaff. It regrows.
– Tobacco is harvested with a spinach harvester (that does both).
– Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
– Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
– Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
– Millet and Sorghum added as base food for horses.
– Fermented clover and alfalfa gives 100% feed for cows like TMR.
– Clover and alfalfa can be fermented in bunker or bales.
– Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
– Flax and hemp fibers can be baled only with a round baler, or collected loose.
– Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.
Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)
Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.
V1.1.0.0
– Added the industrial greenhouse (one of them at least), thanks to Kr3d0
– Added another open garden plot just for field crops like potatoes, spinach, green beans etc.
– Corrected missing effects (wheat, barley, buckwheat, spelt); changed triticale effect.
– Corrected typo in i3d regarding barley
– Added Hop vines (I know about the warning about the normal texture, but I have no tools to fix it for now) and hops for beer recipe in wine and beer cellar.
– Added hops to grape harvesters with effects included.
– Added buyable cocoa powder, cooking salt and yeast and added them in different recipes.
– Added carton roll and paper roll in some recipes.
– Added mining shaft and iron furnace from silver run forest, because you need metal for beer (in tin doses).
– Fixed bran and cracked corn missing from densityHeight.xml
– Added new products to bakery (also thanks to kr3d0 for porting them from my fs22 pack): potato bread, sweet bread, milk bread, roulade, strudel, baguette, bagel
– Added pizza to bakery
– Changed feeding of chickens and sheep/goats to parallel, now you have to bring both categories to have full productivity
– Added buckwheat for feeding chickens
– Added back pigfood for 100% at pigs, not just the special mix made with the grinder like in Ray County; also pumpkin works.
– Increased a bit alfalfa and clover prices
– Balanced a bit flax and hemp fibers and their input in spinners
– Balanced prices for onions and peanuts
This should be the last update, if some error still escaped me, before releasing the multifruit prefab (about 3-4 weeks after the last update). Till the prefab is released, if you know what you are doing, just take it from here for your map/map edit. After the prefab release, will focus on the real orchards and a new map edit: Zielonka, with those new orchards.