Realistic Soil & Fertilizer v1.0.2.0

FS25 Mods |
Realistic Soil & Fertilizer v1.0.2.0

Realistic Soil & Fertilizer v1.0.2.0

Adds depth and realism to soil management and fertilization in FS25. This mod introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic.

Key Features:
• DYNAMIC SOIL FERTILITY: Tracks nitrogen, phosphorus, and potassium levels for each field. Soil nutrients deplete as crops grow and recover when fields are fallow.
• REALISTIC NUTRIENT CYCLES: Different crops extract different nutrients. Organic matter content affects long-term fertility. pH levels impact nutrient availability.

FERTILIZER ECONOMICS: Three fertilizer types with varying costs and effectiveness:
– Liquid Fertilizer: Balanced nutrients, moderate cost
– Solid Fertilizer: Higher phosphorus, standard cost
– Manure: Improves organic matter, lower cost

CUSTOMIZABLE DIFFICULTY:
– Simple: Reduced nutrient depletion, lower costs
– Realistic: Balanced gameplay, standard settings
– Hardcore: Rapid nutrient depletion, higher costs

USER-FRIENDLY INTERFACE:
– Integrated into game settings menu
– Console commands for advanced control
– Real-time notifications for low nutrients
– Field-specific soil information

FULLY COMPATIBLE:
– Multiplayer supported
– Works with all maps
– No conflicts with other mods
– Save game compatible

Gameplay Impact:
– Makes fertilizer management more important
– Encourages crop rotation strategies
– Adds economic planning element
– Increases realism without excessive complexity

Console Commands Available:
– soilfertility (show all commands)
– SoilEnable/Disable
– SoilSetDifficulty 1/2/3
– SoilFieldInfo
– SoilShowSettings
– SoilResetSettings

Installation:
Extract to your mods folder. Configure in-game settings under “Soil & Fertilizer” section.

This mod is perfect for players who want more depth from their farming experience without overwhelming complexity. It strikes a balance between realism and playability, making soil management a meaningful part of your farm strategy.

Note:
This mod does not affect crop growth rates directly – it adds management layers around soil health and fertilizer economics.

V1.0.2.0
Architecture Refactor & Multiplayer Improvements

New Modules:
– HookManager — Proper hook lifecycle management (install/uninstall) for all game hooks
– SettingsSchema — Single source of truth for all settings definitions, reducing touch points for new settings from ~10 to 1
– Constants (SoilConstants) — All magic numbers extracted into a centralized config (crop rates, fertilizer profiles, recovery rates, thresholds, timing, difficulty multipliers)
– Logger (SoilLogger) — Consistent [SoilFertilizer] log prefix across all files

Multiplayer:
– Added SoilFieldUpdateEvent — server-authoritative per-field soil data sync on harvest/fertilize
– Field data now included in full sync event for joining players
– Network sync retry logic (3 attempts, 5-second intervals) for full sync requests

Bug Fixes:
– Converted unsafe direct function replacements (Sprayer.spray, environment.update) to Utils.appendedFunction for better mod compatibility
– Added field data cleanup on ownership change (memory leak fix)

Code Quality:
– Refactored SoilFertilitySystem with clean delegate methods (onHarvest, onFertilizerApplied, onFieldOwnershipChanged, onEnvironmentUpdate)
– Simplified SettingsManager, Settings, and SoilSettingsUI by driving them from the schema
– Updated modDesc version descriptor from 92 to 105
– Added community localization improvements (PR #9)


Author: tisonK
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