



Realistic Livestock v1.0.0.3
Please note that due to its complexity (tens of thousands of lines of code), the mod does not currently support multiplayer, but this is planned.
1.0.0.3
– Added the ability to buy/sell/transport animals in bulk.
– Fixed trailer transport fees.
1.0.0.2
– Fixed error “RealisticLivestock_AnimalSystem.lua:395”: attempting to index “Nil” with “day”.
– Fixed “Unknown Entity ID 0” error for “Object” in the “removeHusbandryAnimal” method.
– Fixed bug with livestock trailers not working.
Features:
– Males
– Higher Value
– Required for Reproduction
– No male models (I’m not a 3D artist)
Visual Animals
The number of visual animals per husbandry has been increased from 25 in the original game to a maximum of 200. The number can be adjusted using a slider.
Individual Animals
– All animals are now 100% individual, and the outdated cluster system has been abolished, allowing for more variety in the game and among the animals.
– Each animal has its own unique identifier based on the British Cattle Identification System.
– Each animal has a birthday and a country of origin.
– Each animal can be named.
– Supported animals have ear tags on their left and right ears that indicate their country of origin, farm ID, animal ID, name, and birthday, as well as a partial ID on their rump.
– Supported animals have nose rings.
Improved Pregnancy System
– Animals of different species have a different number of potential offspring per pregnancy (example: cows can have 0–3 calves).
– Offspring are created in the mother when she is fertilized, rather than at birth.
– The number of expected offspring and their due date can be displayed.
– The reproductive period is now individual for each animal; not every animal of the same species takes the same amount of time to give birth.
Genetics System
– New Genetics System
– Each animal has various genetic modifiers that are completely individual.
– Current genetic factors include health, fertility, metabolism, productivity, and meat quality.
– Genetics influence various aspects of the animal, such as pregnancy and sale value.
Weight System
– New Weight System
– Each animal has an individual weight and moves towards or from its ideal weight daily due to the amount of food and water it consumes (based on its metabolism).
– Weight influences sale value and health and can lead to death, especially in young animals.
Improved User Interface
– New pedigree visible on the animal screen
– The animal screen and the info box for each animal provide a wealth of additional information.
Improved Production
– The production of supported animals is based on various factors. Cows only produce milk during lactation, and their performance rises and falls depending on previous pregnancies.
– Sheep only produce wool during the warmer months.
Death and Aging
– Animal aging is no longer limited to 5 years.
– Each animal species has an expected lifespan, and each animal can die of old age as it ages, but can also live longer.
– Animals can die from disease, accidents, and miscarriages.
Improved Animal Trader
– The Animal Trader has been completely redesigned.
– Each supported country in the world now has several unique farms, each producing up to 3 animal species.
– Each farm sends some of its animals to the Animal Trader every day.
– Each animal is unique and no longer a template. It is generated based on the quality of the farm it came from.
– Each animal sent to the Trader eventually disappears and can no longer be purchased, but is replaced by new ones.
– Most animals are native to your country, but some are imported from abroad.
– Animals at the Trader can be pregnant and all have unique genetic traits that affect their price and utility.
Planned Features
– Diseases
– Genetic Diseases