



Realistic Livestock V1.0.0.1
Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned.
Features:
Male Animals
– Higher value
– Required for reproduction
– No male models (im not a 3d artist)
Visual Animals
The limit of visual animals per husbandry has been increased from 25 in the vanilla game, up to 200 at maximum which can be changed with a slider
Individual Animals
– All animals are now 100% individual and the archaic cluster system has been scrapped, allowing for more variety in gameplay and animals
– Every animal has its own unique identifier based on the UK’s cattle identification system
– Every animal has a birthday and a country of origin
– Every animal can be named
– Supported animals have ear tags on their left and right ears, detailing their country of origin, farm ID, animal ID, name and birthday, as well as a partial identifier on their behind
– Supported animals have nose rings
Enhanced Pregnancy System
– Animals of different species have varying amounts of potential offspring per each pregnancy (example: cows can have 0-3 calves)
– Offspring is created inside the mother when she is impregnated instead of at birth
– Ability to view the number of expected offspring and their due date
– The reproduction duration is now unique for every animal, not every animal of the same species will take the same length of time to deliver their offspring
Genetics System
– New genetics system
– Every animal has several genetic modifiers completely unique to them
– Current genetics are health, fertility, metabolism, productivity and meat quality
– Genetics impact several different areas of the animal, such as pregnancy and sale value
Weight System
– New weight system
– Every animal has a weight unique to them, and each day they will gravitate to/from their ideal weight (based on their metabolism) due to how much they eat and drink
– Weight affects sale value and health, and can unhealthy weight can result in death especially for young animals
Enhanced UI
– New family tree visible in the animal screen
– Lots of additional information is shown in the animal screen and the info box about each animal
Enhanced Production
– Supported animals will have their production based on various factors
– Cows will only produce milk when lactating, and their yield will rise and fall based on their previous pregnancy
– Sheep will only produce wool in warm months
Death and Aging
– Animal aging is no longer limited to 5 years
– Every animal type has an expected lifespan, and every animal has a chance to die of old age the older they get, but can live past their expected lifespan
– Animals can die from health, random accidents and bad pregnancies
Enhanced Animal Dealer
– The animal dealer has been completely overhauled
– Every supported country in the world now has several unique farms, which each produce up to 3 types of animals
– Each farm will send some of their animals to the animal dealer every day
– Every animal is unique and is no longer a template, and are generated based on the quality of the farm they come from
– Every animal sent to the dealer will eventually disappear and will no longer be able to be bought, but will be replaced with new ones
– Most animals are local to your country, but some will be imported from abroad
– Animals at the dealer have a chance to be pregnant and will all have unique genetic qualities which will impact their price and usefulness
Planned Features
– Illnesses
– Genetic diseases