Nietwerder 4x Multifruit v1.0.0.1

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Nietwerder 4x Multifruit v1.0.0.1

Nietwerder 4x Multifruit v1.0.0.1

  • Nietwerder has been expanded to four. I tried to adapt the area to its real-life counterpart, except for the villages.
  • There are parts of the Fontanestadt Neuruppin, Nietwerder, Gildenhall and Wutehnow on the map.
  • Additional crops used include spelt, rye, triticale, mustard (as a harvestable crop), spring wheat, spring barley, linseed, alfalfa, hemp and poppy.
  • The mustard can be processed into mustard oil, mustard vinegar or mustard jars.
  • When threshed, linseed leaves behind flax straw, which can be processed into fabric in the spinning mill in Nietwerder.
  • Hemp can also be processed into fabric in spinning.
  • The potato factory has received a few more products such as fries, croquettes, and wedges.
  • All outlets and productions have opening hours, so plan your missions around the opening hours.
  • In front of every production or sales point there is a sign showing the opening hours, so no one can claim they didn’t know how long it was open.
  • All productions require electricity and empty pallets.
  • There is the possibility for each of the five farms to produce electricity either with one of three BGAs or with wind turbines from the wind farm in Neuruppin.
  • Each farm has a small sawmill where only empty pallets can be produced. Empty pallets can also be produced in the carpenter’s shop.
  • So don’t start complaining, just take a closer look. Farm one is a pure grain farm with no animals, just a few beds and plantations.
  • Farm two A large animal breeding farm with two pigpens, two sheep/goat pens, two large chicken coops (2000 animals each) and two cow pens with feeding robots.
  • With farm two, you also buy a rice field. Farm three is a dedicated chicken farm with five chicken coops (2,000 birds each).
  • Farm four is a farm solely for the processing of olives or grapes.
  • Adjacent to it are two areas of vineyards and one area of ​​olive groves.
  • Farm five is a pure horse breeding farm. The sale value of all animals has been increased, making it worthwhile to keep horses or beef cattle.
  • Further on the map are two areas with three sheep/goat stables each, one area with five pigpens, one area with two pigpens,
  • an area with 5 cattle sheds and an area with six cattle sheds and a pasture for fattening cattle.
  • Furthermore, the jam factory with its additional mods by Tamara_von_Graf is installed and is considered a mandatory mod.
  • Furthermore, the map requires additional mandatory mods which it downloads itself from modhub.
  • For those who know the area, I left out the lake dam and installed a ferry.
  • Over 100 years ago, there really was a ferry where the lake dam is today.
  • There is another connection to the other side through the forest to make it easier to reach the two BGAs.
  • For all AD users the courses are built directly into the map. When you restart the map, click NO when asked by AD and the courses will be available.
  • There are also six more rice fields. Ducks are also included on the map, which can be kept in chicken coops as usual.
  • Permission for the ducks has been obtained from WingiTV. I recommend refraining from using 15m cutting units because the field entrances aren’t the largest.
  • Each farm has a field production that produces everything you need to cultivate the fields.

Required mods:
Precision Farming
Jam production
Three plantations
Raised beds


Author: MaximvonGraf
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