




NF Marsch 4X v1.8
Multifruit map with 10 new fruit varieties
(Rye, spelled, triticale, summer wheat, summer barley, hemp, linseed, arable beans, fields and lucerne
5 new bale varieties (hemp swad, flax swad, lucerne hay, lucerne fresh and legally fruit straw)
Typical North Frisian lowlands landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha field space
approx. 146 hectares of forest areas
approx. 64 hectares that can be bought
3 different collectibles (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly increased in value
Sand, earth, gravel to excavate
Train as a point of sale
approx. 15 different sales stations
3 petrol stations (one with diesel and methane purchase)
Large project playground in the park
Large stadium with football function
2 BGA’s installed
2 stations to buy bulk goods
DIY market for buying the building materials pallets
Many buyable areas for farms and / or productions
Extensive road network
More than 40 malable floor textures
Many grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with shopping from manure and crap
Area of the wind turbines can be bought and wind turbines can be replaced with power -producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date
V1.8.0.0
– Onions installed as a new multifruit on the map (can be harvested with the new version of Rolf Ropa)
– The new Highland cattle can be purchased in the animal menu
– Weeds now also grow near mustard
– Tierhandel.xml error UnloadingStation does not have a BaleUnloadTrigger for fillType ‘DRYCLOVER_WINDROW’ and CLOVER_WINDROW fixed
– Grass density reduced slightly again
– Unnecessary Bak files deleted
– Polish translation added
– Dumpable heaps for BGA silos can now be piled 2 meters higher (note that this will increase the number of existing heaps)
– Tabak CutterMotionPathEffect error fixed (thanks to ztfahrer)
– Heaps like sand earth gravel adjusted again (save game related)
– Added water effects for boat ride
Required:
FED Production Pack
Fed Mod Pack



