



Mud System Physics v1.0.2.0
Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather.
The mod adds a dynamic dirt system that affects:
– Wheel behavior
– Surface grip
– Visual effects
– Vehicle cross-country ability
– Condition of fields and soil
Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture…
“Real” mud physics
Dirt is calculated from humidity in real time!
Wheels can:
– slip
– Lose grip
– Get stuck in the mud
The heavier the equipment, the higher the risk of getting stuck
Interaction with fields
– Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous!
– Possibility of removing vegetation in deep mud (optional)
The mod is fully customizable through the game menu:
– turn on/off the mud system
– strength of the viscosity effect
– influence of rain
– visual effects
– removal of vegetation
– And much more. (there are more than 20 different knobs and switches)
All parameters can be changed on the fly, without restarting the game.
(if on the maps where you play, under physical asphalt, the terrain brushes are drawn not of asphalt, but of mud or dirt, then in the rain the asphalt will look like dirt, turn off dirt on the terrain brushes in the settings.)
V1.0.2.0
– Added support for terrain brushes with water in the brush name. for example waterPuddle (such brushes work like dirt and outside the rain, this is a note for map authors)
– Added flexibility in settings for each field ground layer. (all 15 profiles)
– Fixed cases when under the fields on the maps there were mud brushes (terrain brush mechanics), the game applied two values at once as a field and as a terrain brush for mud. What could have caused the inappropriate behavior? (now if this is a field, then the field mechanics work)
– Added Italian translation from version 1.0.1 from player iguana32
Known Issues:
Some players do not have mod settings in the general settings. (It’s not clear why yet)



