More Realistic V0.25.6.10

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More Realistic V0.25.6.10

More Realistic V0.25.6.10

What is MoreRealistic Mod:
A deep modification of the game to make it enjoyable for me (especially the driving experience since I want the game to be a “driving farming simulator”)

MoreRealistic history:
– IRL, I drove my first tractor at the age of 7 (only the steering wheel, Ford 7000 and IH745)
– I am also a software engineer (but not only)
– I discovered and played LS2009 just before Farming Simulator 2011 was released
– I started modding with FS2011 -> the game physics was too bad (unrealistic flying tractor. The more weight on the wheels, the more power you get, no rolling resistance, etc etc)
– So, I created MR11 to get the best driving experience from the vanilla game (and fix many bugs like the farm bales elevator). Once FS2011 with MR was feeling great to me, I released MR11.
– But it was a bit late : Farming Simulator 2013 was released too, it took me “ages” to make MR11 (thousands hours).
– Then, I worked on MR13 because vanilla FS2013 was feeling so bad compared to MR11. Another time, it took me a bunch of time to get the “MR engine” ready, and then, I had to convert every piece of equipment to be “MR”… And then expansion vehicles…
– And so, I spent another couple of thousand hours on this one.
– When FS15 was released, I gave it a try : still not good, I could not feel I was driving a tractor. I check what could be done with modding, but didn’t achieve to do anything good (didn’t even achieve to apply proper gravity) => so no MR15
– When FS17 was released, it feeled the same. As usual, it was like playing with “playmobil” tractors. I achieve to make MR17 and spent a lot of time to convert vehicles. Of course, there were even more vehicles than before = I guess I spent the most time on this one (more than 3000 hours ?)
– At the end = I spent all my free time to this mod, but did not have time to enjoy the game with it…
– Then, FS19 was released => I had a new job, and no time for playing (more than full-time job = 3000 hours per year). So, no MR
– The same for FS22 => same job and still no time for FS or MR.

Why MR25 ?
I bought the game just before release, I achieved to play almost one hour before trying to mod the game. The driving experience was too bad:

– Just set manual direction change to “ON”, and try to cultivate a field with base MT635 = unplayable. Each time you shift in reverse, the R1 speed is selected (crawling) and you have to shift all the gears up to get a decent reverse speed. It quickly become unbearable.
– IRL, John Deere 3650 is one of “my” tractor (spent a couple hundred hours driving it) => gearbox is “badly” set in game. (hi-lo lever is not in the right direction, and it feels like driving a powershift tractor). Gears ratio differences have also nothing to do with IRL, I couldn’t feel driving a 3650
– MF 8570 harvesting at 10kph whatever the yield, the crop, the incline…
– I bought a Fendt (vario transmission) : driving experience was “disgusting” (in 2 words : flat and dull)
– This was already more than I could handle : the “simulator” word was lost

What can you expect from MoreRealistic ?
– Rolling resistance (something not present in base game engine, but really, really, really important IRL for farming vehicles) // air resistance too, but not so important
– Better tire forces (example : no more possible to pull more than your weight)
– Earth gravity (this was not the case in base game FS2011 and 2013)
– IRL mass (realistic fillType density, no mass limit, better center of mass)
– More realistic harvest and working speed (still a bit “easy” compared to IRL, but you will want that high horse power shinny tractor or bigger combine now.)
– Engine with proper torque curve (try to compare John Deere 3650 and Landini REX4 120 with or without MR, at work in a hilly field)
– New transmission management (MR game engine make use of its own function, for automatic shifting too = far more realistic – try making 0-40kph with the MT635 with or without MR, automatic shifting ON) => it can handle hydrostatic transmission (drive 30 seconds the Massey Ferguson 8570 on road without MR and with MR => if you love driving by yourself : difficult to get back to base game feeling)
– No automatic brake when going downhill and going faster than max vehicle speed – let’s hope AI is able to brake now
– MR Combines take into account “liters per second” and crops (less yield = faster combine speed. Harvesting less than 100% of the header width = more speed).
– MR Combines are limited by : header max cut speed, combine threshing capacity, engine power (chopping straw = consume more power = maybe less speed if the combine is underpowered in the current crop)
– Variable center of mass depending on the fill level
– Tires do have a great impact in game now (Example : just try to cross a wet field with a full trailer fitted with narrow road tires)

What should you not expect from MoreRealistic ?
Overriding every piece of equipment in the game, the expansion, the official mods… (It would require me more than 24 hours a day to achieve that in an acceptable time)

Fun facts
– I bought the game on Steam first. And then, I had to buy it directly from Giants because modding is not welcome on the steam version of the game… (no lua game source)
– Each MoreRealistic project is started from scratch. I do not copy code from previous game.
– It can take me dozens of hours (hundred ?) to remove some unwanted vanilla features that would take Giants minutes to remove (say hello FS2011 “damping” value)
– It seems every piece of equipment I look at is “wrong” (maybe I look too much ?) :
– APE50 is not CVT driven IRL (manual gearbox like a motorbike, but shifting lever = rotating the whole left handle. And then, you have a reverser lever.)
– Aprilia 125 is not 100Hp at all IRL (especially the current 4 strokes engine)
– Landini REX4 is not a GT version (this is a F version in game)
– Amazone Spreader is not a 3200 model (this is the 2600 version : not the same width at all)
– GreatPlains 1500 has the wrong optionnal attachment : this is not a fertilizer unit ! this is the small seeds attachement unit
– Challenger MT635/645 and MT655/665 = not the same engine ! sisu 7.4L and 8.4L / not the same Transmission : funk 18/6 and 18/9 (and so, not the same weight either)
– In base game, more than 90% of vehicles share the same engine (same torque curve, just a factor applied to derate the power). You can’t feel the difference between a 8.4L valmet engine and a 3.6L deutz engine => this is not a wanted experience for a driving simulator, especially with manual gears
– A few times, MR25 has been stopped (nearly aborted) because I didn’t achieve to “bend” the base game engine like I wanted
– With base game engine, when playing with Giants studio attached to debug and “vehicleDebug” active, the game engine is eating your memory (RAM) => this is fixed with MR engine
– MR is best suited for “hardcore” players who play vanilla game and don’t spend time searching for mods => the ones that would never know MR exists


Author: quadural
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