




Life Mod Beta 4 v1.0
– Phase 1 & 2 complete! Thanks for the support-Zyzex also, you can buy a fridge in barns, place it, walk up to the door to refill stats Have a question? Please, don’t hesitate to ask! Experience an issue? please give your best example so I can fix it!
Future Roadmap
– Phase 1 – Foundation (Completed)
– Core survival systems: hunger, thirst, and health -COMPLETED
– Inventory system with consumable items -COMPLETED
– Basic penalties, warnings, and recovery flow -COMPLETED
– Placeholder icons and simplified visuals -COMPLETED
– Phase 2 – World Interaction (Completed)
Replace placeholder inventory icons with physical 3D food and drink objects -COMPLETED.
Allow items to be:
– Picked up -COMPLETED
– Dropped -COMPLETED
– Placed anywhere in the world -COMPLETED
– Consume items directly from the world (not just inventory) -COMPLETED
– Phase 3 – Immersion & Realism
– Animations for eating and drinking
– Context-based interactions (use item in hand, from ground, or from storage) -COMPLETED
– Sound effects for consumption and status changes – COMPLETED
– Visual feedback for low needs (screen effects, player posture)
– Phase 4 – Customization & Balance
Player/Admin settings menu:
– Toggle survival systems – COMPLETED
– Adjust depletion rates
– Difficulty presets (Casual → Hardcore)
– Mod compatibility and performance tuning
– Phase 5 – Expansion
– More consumable item types
– Crafting or preparation systems
– Fatigue, or player temperature systems
– NPC or AI interaction with survival mechanics
– Survival Inventory – Controls Tutorial
– Opening/Closing Inventory:
– Press I to toggle the inventory on/off
Basic Item Management:
– Left Click – Pick up or place items in the grid
– Double-Click – Use/consume an item (eat food, drink beverages, use health packs)
– Drag & Drop – Click item to drag items around the inventory grid
– Drag Outside Grid – Drag an item outside the inventory grid to drop it into the game world
– Quick Buy Items In store (misc category or inventory (Hold Shift + Number):
– Shift + 1 – Buy Burger ($10)
– Shift + 2 – Buy Soda Pop ($8)
– Shift + 3 – Buy Water ($10)
– Shift + 4 – Buy Juice ($15)
– Shift + 5 – Buy Meal ($50)
– Shift + 6 – Buy Health Pack ($25)
Tips:
– Items have different grid sizes (1×1, 1×2, or 2×2)
– Hover over items to see their stats and value
– You can’t move while the inventory is open
– I closes inventory
BETA 4
– ADMIN SETTINGS!! Sound fix-keymapping fixes-admin menu bottom right while inventory open.
READ BELOW
– Accessing the Menu
– Open your Inventory by pressing I.
– Look at the bottom right corner of the inventory screen.
– Click the Admin Settings button to open the configuration window.
New Key Mapping Options
You can now customize your controls directly in the menu. This is especially helpful for streamlining frequent tasks:
- Food Delivery: Assign a specific key to handle deliveries without diving into sub-menus.
- Inventory Access: Rebind the default “I” key if you prefer a different layout.
- Survival & Difficulty Balancing
The update gives you granular control over how punishing the game feels: - Depletion Rates: Manually adjust how fast your character gets hungry or thirsty
- Difficulty Presets: Choose from pre-made configurations if you don’t want to tweak individual sliders.
The Time Scale Safety Net
This is the “anti-frustration” feature. Previously, fast-forwarding time often meant your character would starve or dehydrate before you could react.
- Time Scale Toggle: You can now turn this On or Off.
- The Cap: When active, your depletion rates are capped at x15.
- Why it matters: Even if you are running the game world at x360 speed, your character’s vitals won’t plummet instantly, giving you a safety buffer while skipping time.



