


Keno City v1.0.0.6
– Welcome To Keno City,mining and forestry
– Keno City is a very small settlement in the heart of the Yukon Territory, Canada.
– Surrounded by dense forests, this region was once a center of silver mining.
– More recently, this has evolved into gold mining.
– In addition to soil, there are also gold-bearing soils and sand as mining areas.
– All of these are processed in production:
– Silver ore and iron ore can be produced from soil.
– Gold can also be extracted from soil.
– Concrete can be made from sand.
– Two oil derricks supply crude oil.
Features:
– Mining areas for soil, gold-bearing soil, and coal
– A lot of forest, also for your field expansion
– No fence around the farm, so you can expand as much as you like
– Containersellingstation
– Customized Environment.xml
Production:
– Production of soil, ores, sand, and gravel
– Gold panning and smelting: produces gold flakes, gold bars, and silver bars
– Oil derricks: produce crude oil
– Refinery: produces propane gas and diesel
– Steel factory for steel and steel pipes
– and a view more
There are:
– 8 cultivated fields with a total area of approximately 36 hectares
– 9 mining areas for soil, gold-bearing soil, and coal
– 80 farmlands in total, almost all of which include a forest area
Note: To avoid errors with mining heaps:
– 1.A mining pit name has been added, which describes which heap should be located at this point.
– 2.Not compatible with:
– FS25_AdditionalFilltypes (by w33zl)
– ZZZ_FS25_FilltypesTP_for_all (by NONNUS)
– Straw Harvest DLC
– Some productions that have their own density height (for example: FS25_CentralEthanol)
– To avoid 1. and 2.:
– 3. An additional version without heaps, specifically designed for Terrafarm.
Changelog V 1.0.0.6
– Water as a production input for oil derricks has been removed.
Changelog V 1.0.0.5
– Farmland 21, incorrect location
– Oil derricks both go
Version 1.0.0.4
– Fixed incorrect i3d file for lime production
V1.0.0.3
– Fix Cokecoal Factory – Statics
– Fix Lime and Cement Factory- Statics Silo
– Fix decals of the houses
– Fix point of sale bank
– Heap spawners as placeables
– More paintable plants and grasses
– No new Savegame required!
Changelog V 1.0.0.2
– Fixed Farmland 57 towards the river
– Fixed Concrete Production
– Fixed Gold Washing Plant – correct output
– Fixed Gold Smelter – Collision at the crane
Changelog V 1.0.0.1
– l10n: Fish fixed
– l10n selling points added
– Power plant produces electricity from wood chips
– Container selling point: l10n fixed, marker moved
– Widered entrance to wood sales
– Changed texture of dirt processor and concrete plant
– Fixed BGA fence
– Fixed some road markings
– Fixed field 5
– Fence at vehicle dealer
– Fixed vehicle dealer spawn point



