Keno City v1.0.0.4
Welcome To Keno City, mining and forestry
Version 1.0.0.4
Fixed incorrect i3d file for lime production
V1.0.0.3
Fix Cokecoal Factory – Statics
Fix Lime and Cement Factory- Statics Silo
Fix decals of the houses
Fix point of sale bank
Heap spawners as placeables
More paintable plants and grasses
Keno City is a very small settlement in the heart of the Yukon Territory, Canada.
Surrounded by dense forests, this region was once a center of silver mining.
More recently, this has evolved into gold mining.
In addition to soil, there are also gold-bearing soils and sand as mining areas.
All of these are processed in production:
Silver ore and iron ore can be produced from soil.
Gold can also be extracted from soil.
Concrete can be made from sand.
Two oil derricks supply crude oil.
Features:
Mining areas for soil, gold-bearing soil, and coal
A lot of forest, also for your field expansion
No fence around the farm, so you can expand as much as you like
Containersellingstation
Customized Environment.xml
Production:
Production of soil, ores, sand, and gravel
Gold panning and smelting: produces gold flakes, gold bars, and silver bars
Oil derricks: produce crude oil
Refinery: produces propane gas and diesel
Steel factory for steel and steel pipes
and a view more
There are:
8 cultivated fields with a total area of approximately 36 hectares
9 mining areas for soil, gold-bearing soil, and coal
80 farmlands in total, almost all of which include a forest area
Note: To avoid errors with mining heaps:
1. A mining pit name has been added, which describes which heap should be located at this point.
2. Not compatible with:
FS25_AdditionalFilltypes (by w33zl)
ZZZ_FS25_FilltypesTP_for_all (by NONNUS)
Straw Harvest DLC
Some productions that have their own density height (for example: FS25_CentralEthanol)
To avoid 1. and 2.:
3. An additional version without heaps, specifically designed for Terrafarm.



