





FutureTech Production V2.0.0.1
The gold rush was just the beginning—now the future begins. With FutureTech Production, your farm becomes an industrial hub for high-tech materials and electronic end products. What started as a simple universal crusher has evolved into a modular production network with nine independent buildings. Each production unit fulfills a specific role within a well-structured supply chain—from raw material extraction to refined components and finally to gaming hardware.
The journey begins with the Universal Crusher, which transforms stone and wood into valuable base materials. Thanks to advanced processing techniques, stones are crushed multiple times, reducing consumption and producing fine sand ready for further processing. Additionally, the crusher processes wood into woodchips—ideal for anyone needing organic material or looking to sell woodchips.
With placeable extraction units for sand, iron ore, and coal, you’ll have a steady supply of raw materials for your factories. The Iron Furnace refines iron ore into metal and further into refined metal, which is then used in the Tool Forge to produce hammers, shovels, and spades.
In parallel, the Silicon & Ore Processing facility extracts silicon, gold, and copper from quartz sand and ores. Silicon is then processed into semiconductors—an essential component for the GamingTech factory, where gaming PCs and graphics cards are assembled.
The final stage is the NextGen Hardware Plant, where copper, gold, semiconductors, bioplastic, and refined metal are used to manufacture circuit boards and case parts—the core components of your high-tech products.
The mod also includes a freely placeable selling station where all end products can be sold directly.
V2.0.0.1
– SmithTool KG infotrigger enlarged
– sandpallets collision corrected -> compatibility with “Universal Autoload” established
– Universal crusher now also accepts pallets with sand and stones
Required mods:
– Bioplastic Production