Fresh V0.6
Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used!
V0.6
– Added age distribution HUD: colored freshness bars when near placeables and vehicles
– Added a toggle in Settings to enable/disable age distribution display
– Fixed freshness display to show per fillType
– Fixed expiration info only showing for perishable fillTypes
Fresh brings perishable products to Farming Simulator 25. Your harvested crops, processed goods, and baled forage now have realistic shelf lives. Fresh vegetables spoil quickly, while canned products and grains last much longer. Bales of grass spoil within days, while silage stays fresh for months. Plan your logistics carefully – leave produce or bales sitting too long and they will expire and be lost! Customize shelf lives to match your playstyle via the in-game Settings menu.
Why Fresh?
– Vanilla FS25 lets you stockpile products indefinitely, waiting for the perfect price.
Fresh changes the game:
– Strategic timing: Sell before products expire or lose everything
– Active management: Check ages, track losses, prioritize older stock
– Realistic farming: Real farms don’t have infinite shelf life
– Your rules: Customize expiration times to match your playstyle
Fresh tracks your products using a batch system – each harvest or production run is tracked separately with its own age. Oldest stock expires first, just like real inventory management.
Notes
– Early access release – testing and feedback welcome
– Most storage types supported: vehicles, bales, silos, productions, husbandries
– Only base game products supported in this alpha
– Customize shelf lives via the Fresh Menu
Features
– Fresh Menu (Right Shift+F)
– Inventory Overview: See all perishables at a glance with the oldest ages
– Loss Statistics: Track what you’ve lost and when
– Settings: Customize shelf lives for any product
Settings & Customization
– Configure shelf life for the product types
– Enable/disable expiration globally or per-product
– Per-savegame settings
– Multiplayer: host/admin controls settings for all players
Loss Tracking
– All expirations recorded in the loss log
– Daily notifications summarizing your farm’s losses
– View loss history in the menu
Perishable products
– 100+ products with realistic shelf lives (fresh produce spoils in days, grains last months, canned products up to 3 years)
– 4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months)
– Wrapped grass bales begin aging after fermentation completes
Tracking Locations
– Vehicles: trailers, tankers, combine tanks, etc.
– Bales and pallets: on the ground and in storage buildings
– Placeables: silos, productions, husbandries, object storage
Visual Feedback
– Expiry countdown on vehicles and bales (“Expires in: X days”)
– Expiring amounts shown per fill type for placeables
– Warning highlights when products are near expiration
– Notification when products expire and are removed
Inventory Behavior
– Oldest items retrieved first from storage
– Expired products are automatically removed
– Batch ages are preserved during transfers between containers
Technical
– Multiplayer support (server-authoritative)
– Ages saved with your game
Limitations
– No loose item tracking (loose grass, grains, etc on the ground)
– Only base game products supported in this alpha
Usage
– Install the mod and play normally
– Open Fresh Menu with Right Shift+F to view inventory, stats, and settings
– Check expiry by looking at any vehicle, bale, or storage in the info box
– Sell or process produce before expiration to avoid losses
– Customize shelf lives in Settings if defaults don’t suit your playstyle



