Autodrive v3.0.0.6

FS25 Mods |
Autodrive v3.0.0.6

Autodrive v3.0.0.6

Finally the FS25 version of the AUTODRIVE, undoubtedly one of the most loved mods of FS22. You can create your own races, and use this mod to manage the movement of your workers on your maps! More info at: https://github.com/Stephan-S/FS25_AutoDrive/tree/main

Changelog:

v3.0.0.6

Bugfixes and improvements:

  • the return of a leased contract vehicle with a current AD order blocks the game #185
  • AD vehicle sunken in the water cannot be reset #159
  • improved water detection
  • calculated length of a drive-through silo shortened by 2 meters #97
  • FPS drops with visible waypoints, especially in editor mode #189
  • display newly created destination points on the PDA
  • selecting a target point with the right mouse button on the PDA does not work
  • HUD is moved with clicks on the PDA
  • improved mouse operations for GUI, HUD, dialogs, etc.
  • crash when stepping onto a tractor after a trailed harvesting machine has been detached #260
  • missing tooltip for pipe distance added #238
  • resetting cached harvester informations when it is reconfigured in the workshop #257
  • filling tree planters with seedlings #133
  • MacDon M1240: reversing & hazard warning light logic #232
  • improved grain door detection (e.g. for Fliegl ASW 271)
  • tailgate remains closed during unloading (e.g. on Krampe SKS 30/1050 and Krone GX520)
  • check the growth status of potatoes and sugar beets to work around an error in Giants SDK #261
  • positioning of the front collision sensor
  • maximum length of the collision box increased to brake earlier at high speed #284 #252
  • improvement for UAL, as it can be deactivated per vehicle
  • when handing over from CP: brake the vehicle if no parking space is assigned #222
  • various improvements in the interface to CoursePlay
  • various corrections to avoid unnecessary errors (also for servers)
  • various updates to the language files (thanks to all translators)
  • bunker silo manager extended to all unloading destination points:
    • vehicles with the same unloading destination may only approach it one after the other
    • this should avoid collisions and traffic jams at the destination (especially when reversing)
    • empty vehicles may always leave the area
    • Note: is set to OFF by default

New feature: Record two lines simultaneously (Dual Recording):

  • only possible if the offset between the lines is not 0
  • LCTRL + LMB on record button = 2 directions of travel normal (green line)
  • LCTRL + RMB on record button = 2 lines that can be traveled on both sides (blue)
  • LCTRL + LShift + LMB on Recordbutton = 2 directions of travel, secondary route normal (orange line)
  • LCTRL + LShift + RMB on record button = 2 double-sided lines as secondary route (brown)# Release 3.0.0.4 (31.01.2025):

Bugfixes and improvements:

  • fix for patch 1.5 regarding saving
  • lights stay on when AD stops or is stopped and you are sitting in the vehicle #151
  • fix regarding forgetting which filltype was selected #154
  • New feature: Delete waypoints in a scalable area:
  • select a waypoint (marked waypoint turns green)
  • press LALT an dhold
  • use the mouse wheel to enlarge or reduce the area to be selected (circle)
  • pressing LMB deletes the selected waypoints
  • release LALT to exit the mode
  • when reactivated, the same area (circle) is set, but can be adjusted

v3.0.0.4

Bugfixes and improvements:

  • fix for patch 1.5 regarding saving
  • lights stay on when AD stops or is stopped and you are sitting in the vehicle #151
  • fix regarding forgetting which filltype was selected #154

New feature:
Delete waypoints in a scalable area:

  • select a waypoint (marked waypoint turns green)
  • press LALT an dhold
  • use the mouse wheel to enlarge or reduce the area to be selected (circle)
  • pressing LMB deletes the selected waypoints
  • release LALT to exit the mode
  • when reactivated, the same area (circle) is set, but can be adjusted

v3.0.0.2

Bugfixes and improvements:

  • Various updates to the language files (thanks to all translators)
  • Various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
  • Various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
  • Fix regarding reverse driving (e.g. faulty collision detection)
  • Fix regarding the detection of rear unloading via flap or grain pusher
  • Fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
  • Fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
  • Fix regarding non-activatable HUD in some vehicles
  • Fix regarding turning off all lights after parking
  • Fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
  • Fix regarding UAL and center unloading
  • Fix of various LUA errors
  • Immediate adoption of changed visual settings (e.g. line thickness)
  • Visual improvement with regard to selection lists (e.g. transparency of the target selection list)
  • Helper button shows “CP” first when CoursePlay is found
  • Various updates in the cooperation with CP (refilling, parking, etc.)
  • For seed drills, fertilizer and seed loading must be selected via multiselect
  • Front-mounted forage harvesters are now supported
  • Waypoints that are closer to the vehicle are now preferred

New features:

  • AutoDrive_config.xml: Route version and creator can be stored
  • Autostart of AD similar to the Giants helper (adjustable in the menu)

v3.0.0.0

  • Based on the latest FS22 version
  • It may still contain errors as Giants has changed a lot in the background
  • If error or problemes occur please report them as issue on github

Author: Stephan-S, Axel32019, ThomasMatern, Iwan1803
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Useful Information: How to install FS25 Mods | Farming Simulator 25 FAQ | Farming Simulator 25 News | FS25 System Requirements | Download FS25 Game | Giants Editor FS25 | FS25 Modding Guide | FS25 Cheats | FS25 Guides

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