Realistic Livestock V1.0.1.2

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Realistic Livestock V1.0.1.2

Realistic Livestock V1.0.1.2

Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned

V1.0.1.2
– Added export to CSV button (output file located in mod settings directory -> FS25_RealisticLivestock -> animals.csv)
– Added high complete infertility chance to female cattle twins
– Reworked animal pregnancy offspring numbers
– Fixed health and productivity dropping to 0 after loading

V1.0.1.1
– Added ear tag colour configuration menu
– Added filter window to the animal menu with a large range of filters
– Added select all/none button to the animal menu
– Fixed animals not being sold/bought correctly
– Fixed checkboxes visually setting to unchecked after scrolling down the animal menu
– Fixed error:RealisticLivestock_Animal.lua:843: attempt to compare nil < number

v1.0.1.0
Further additions to the help menu Added monitor information to the animal screen Added monitor tab Fixed monitor information showing per hour Fixed monitor information not showing relative to the days per month Fixed animals not being removed from the list when buying/selling in bulk

v1.0.0.9
Added visual monitor tags which allow seeing certain stats in exchange for a small monthly payment Began adding help menu Fixed cockerels not being found as a suitable male animal Fixed straw not being used Fixed animal limit set to 0 monitor information that says “/ day” is actually “/ hour”

1.0.0.8 Added limited compatibility for custom map animals Fixed some input and output issues from

1.0.0.7 Fixed error on first load due to a setting Fixed animal types not appearing due to too many filltypes Note that the compatibility for custom animals from 3rd party maps is limited and this is out of my control as it is handled by the engine. For example, on HOF Bergmann, wild ducks and rabbits are fine, but ducks are visually chickens. i might be able to fix this in the future but this is low priority 1.0.0.7 manure and liquid manure will not be produced with this, will update later Reworked production (backend for future feature) Liberated the Czech Republic from the USSR Added the following settings options: Change animal dealer max animals Animals with reproduction > 0 are now correctly given offspring when loading the mod for the first time and wont be stuck at x reproduction

– Further fixes to prevent irregular aging of newborns
– Fixed baby goats producing goat milk
– Fixed baby roosters showing as adults
– Fixed animals still showing on dealer list after being sold
– Fixed brush cant be used on horses
– Fixed horse info box not showing after dismounting
– Fixed error when attempting to unload multiple horses into non-husbandry

v1.0.0.6
– Fixed animal pens becoming overcrowded after pregnancies
– Fixed riding, cleanliness etc being shown for non-horses
– Pregnant animals now eat more based on the how many babies they are carrying
– Reduced some death chances

Added the following settings options:
– Change food scale
– Added Ukrainian and Czech translations

V1.0.0.4
– Ported over settings menu from Realistic Weather

Added the following settings options:
– Enable/disable removal from pregnancy, age, health and accidents
– Change chance of removal from random accidents

– Ear tag names now update when changing the name through the menu
– Fixed an issue causing children to not be born
– Fixed an issue causing new borns’ age to be displayed as higher than 0
– Fixed animal ages sometimes increasing when they shouldnt (some animals may age an extra month when loading for the first time with this fix)
– Fixed female animals saying there is no male animal in the pen when there is
– Fixed visual animals not updating when moving animals between pens with a trailer
– Fixed non-owned animals dying
– Fixed goats not lactating when giving birth
– Changes to the saving/loading system for more first time installation and uninstallation compatibility

V1.0.0.3
– Added a way to buy/sell/move animals in bulk
– Fixed trailers charging a transportation fee

Features:
– Male Animals
– Higher value
– Required for reproduction
– No male models (im not a 3d artist)

Visual Animals
The limit of visual animals per husbandry has been increased from 25 in the vanilla game, up to 200 at maximum which can be changed with a slider.

Individual Animals
– All animals are now 100% individual and the archaic cluster system has been scrapped, allowing for more variety in gameplay and animals
– Every animal has its own unique identifier based on the UK’s cattle identification system
– Every animal has a birthday and a country of origin
– Every animal can be named
– Supported animals have ear tags on their left and right ears, detailing their country of origin, farm ID, animal ID, name and birthday, as well as a partial identifier on their behind
– Supported animals have nose rings

Enhanced Pregnancy System
– Animals of different species have varying amounts of potential offspring per each pregnancy (example: cows can have 0-3 calves)
– Offspring is created inside the mother when she is impregnated instead of at birth
– Ability to view the number of expected offspring and their due date
– The reproduction duration is now unique for every animal, not every animal of the same species will take the same length of time to deliver their offspring

Genetics System
– New genetics system
– Every animal has several genetic modifiers completely unique to them
– Current genetics are health, fertility, metabolism, productivity and meat quality
– Genetics impact several different areas of the animal, such as pregnancy and sale value

Weight System
– New weight system
– Every animal has a weight unique to them, and each day they will gravitate to/from their ideal weight (based on their metabolism) due to how much they eat and drink
– Weight affects sale value and health, and can unhealthy weight can result in death especially for young animals

Enhanced UI
– New family tree visible in the animal screen
– Lots of additional information is shown in the animal screen and the info box about each animal

Enhanced Production
– Supported animals will have their production based on various factors
– Cows will only produce milk when lactating, and their yield will rise and fall based on their previous pregnancy
– Sheep will only produce wool in warm months

Death and Aging
– Animal aging is no longer limited to 5 years
– Every animal type has an expected lifespan, and every animal has a chance to die of old age the older they get, but can live past their expected lifespan
– Animals can die from health, random accidents and bad pregnancies

Enhanced Animal Dealer
– The animal dealer has been completely overhauled
– Every supported country in the world now has several unique farms, which each produce up to 3 types of animals
– Each farm will send some of their animals to the animal dealer every day
– Every animal is unique and is no longer a template, and are generated based on the quality of the farm they come from
– Every animal sent to the dealer will eventually disappear and will no longer be able to be bought, but will be replaced with new ones
– Most animals are local to your country, but some will be imported from abroad
– Animals at the dealer have a chance to be pregnant and will all have unique genetic qualities which will impact their price and usefulness

Planned Features
– Illnesses
– Genetic diseases


Author: Arrow-kb
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