Water in deep wheel tracks V1.2.5.1

FS25 Mods |
Water in deep wheel tracks V1.2.5.1


This mod makes deep tracks left by a 900 HP tractor in waterlogged fields visibly fill with water dynamically and adapt to the terrain. The mod is still in development and is available as a beta for testing across various maps and soil conditions.

Features

  • A seamless groundwater level beneath the field conforms to the terrain, including slopes.
  • Water becomes visible wherever the ground dips lower, such as in tractor tracks.
  • Tracks fill like small basins until the water reaches the edges of the rut.
  • No blocky puddles or floating sheets of water.
  • Once soil moisture reaches 10%, the water level rises based on local ground conditions.
  • Rain and snowmelt contribute to further increases in water levels.
  • During frost, the water level freezes solid.
  • If “Realistic Water & Soil Management” (RWSM) is installed, the mod uses its local soil moisture data, allowing water accumulation to respond to existing ground conditions.
  • The native ShallowWaterSimulation makes the water react to wheels and the in-game character.
  • The character moves in harmony with the environment and steps into the rut instead of hovering above the surface.
  • The current state is stored within the savegame.
  • Multiplayer is supported.
  • Water effects are calculated locally on each client.
  • Calculations account for tire tracks, regardless of which vehicle created them.
  • The mod is still in development and needs to be tested across various maps and soil conditions.
  • For unusual water behavior, visual glitches, or other oddities, a screenshot together with the log.txt file is the most helpful way to provide feedback.

Debug and test console

The following console commands are available for testing and troubleshooting:

witDebug · witFill · witMargin · witShader · witFlip · witClear · witProbe · witRwsmDump

Changelog

BETA 0.9.1.5

V1.2.5.1

  • Fixed a script stop when driving through water, caused by a missing value for the bow wave height on line 2233. The bow wave, waves, and foam were missing as a result.
  • Fixed an issue where vehicles could no longer be controlled in fields by some players.
  • Player character camera: all game parameters are passed on unchanged.

V1.2.5.0

  • Updated modDesc to descVersion 116, the current GIANTS standard, TestRunner 0.9.24.

V1.2.1.0

  • Fixed a log error caused by the test runner. It is clean again now.

Author: MrHunter0815

Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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