





This mod makes deep tracks left by a 900 HP tractor in waterlogged fields visibly fill with water dynamically and adapt to the terrain. The mod is still in development and is available as a beta for testing across various maps and soil conditions.
Features
- A seamless groundwater level beneath the field conforms to the terrain, including slopes.
- Water becomes visible wherever the ground dips lower, such as in tractor tracks.
- Tracks fill like small basins until the water reaches the edges of the rut.
- No blocky puddles or floating sheets of water.
- Once soil moisture reaches 10%, the water level rises based on local ground conditions.
- Rain and snowmelt contribute to further increases in water levels.
- During frost, the water level freezes solid.
- If “Realistic Water & Soil Management” (RWSM) is installed, the mod uses its local soil moisture data, allowing water accumulation to respond to existing ground conditions.
- The native
ShallowWaterSimulationmakes the water react to wheels and the in-game character. - The character moves in harmony with the environment and steps into the rut instead of hovering above the surface.
- The current state is stored within the savegame.
- Multiplayer is supported.
- Water effects are calculated locally on each client.
- Calculations account for tire tracks, regardless of which vehicle created them.
- The mod is still in development and needs to be tested across various maps and soil conditions.
- For unusual water behavior, visual glitches, or other oddities, a screenshot together with the
log.txtfile is the most helpful way to provide feedback.
Debug and test console
The following console commands are available for testing and troubleshooting:
witDebug · witFill · witMargin · witShader · witFlip · witClear · witProbe · witRwsmDump
Changelog
BETA 0.9.1.5
V1.2.5.1
- Fixed a script stop when driving through water, caused by a missing value for the bow wave height on line 2233. The bow wave, waves, and foam were missing as a result.
- Fixed an issue where vehicles could no longer be controlled in fields by some players.
- Player character camera: all game parameters are passed on unchanged.
V1.2.5.0
- Updated
modDesctodescVersion 116, the current GIANTS standard, TestRunner 0.9.24.
V1.2.1.0
- Fixed a log error caused by the test runner. It is clean again now.





