Realistic tie-down straps V1.0.0.0

FS25 Mods |
Realistic tie-down straps V1.0.0.0


Realistic Tension Belts enhances tension belts in Farming Simulator 25, securing vehicles to trailers and transport platforms in a more realistic way. The belts align more closely with the actual shape of the vehicle, taking into account the tires, bodywork, and existing collision geometry.

Features

  • Precise vehicle measurement: The vehicle’s cross-section is calculated specifically at the belt’s position.
  • Actual geometry is used instead of a simple rectangular shape.
  • This significantly reduces instances of belts passing through the vehicle body or attachments.
  • Improved tire calculation, including tire radius, tire width, wheel offset, dual-wheel configurations, tread, and sidewalls.
  • The belt wraps around the tires rather than cutting through them.
  • Vehicle collisions are analyzed from both the top and the sides.
  • General wheel collisions are replaced by more precise tire calculations.
  • Hidden or non-rendered vehicle components are ignored.
  • Invisible effect geometry does not unnecessarily interfere with the belt’s path.
  • The belt finds the shortest, tightest path between the ratchet and the hook.
  • The distance to the vehicle’s surface is taken into account.
  • Fewer belts appear to float in mid-air or run at unnecessarily high positions.
  • Once tightened, the belt secures the vehicle firmly to the transport platform.
  • Multi-part vehicles are fully supported.
  • Reduced sliding and swaying during transport.
  • The securing mechanism remains active as long as the strap is tensioned.
  • Wood, logs, bales, and pallets continue to use the standard GIANTS system.
  • The new calculations focus primarily on vehicles and machinery.
  • Calculations are performed only when a strap is being attached or tensioned.
  • No continuous, per-frame calculations.
  • Multiplayer supported.
  • No GIANTS scripts are replaced.
  • No modifications to vehicle XML files required.
  • Works with vehicle mods without the need for custom adjustments.

Technical Limitation

The accuracy of the vehicle body detection depends on the collision geometry defined for each specific vehicle mod.

If a modder has not created appropriate collision geometry for certain parts of a vehicle, the mod cannot precisely detect that shape.

Tires are handled separately, based on their existing wheel data.

Usage & Copyright

Re-uploading, modifying, or incorporating components of this mod into other projects is permitted only with prior authorization from MrHunter0815.

For content belonging to GIANTS Software or other rights holders, their respective license terms apply.


Author: MrHunter0815

Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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