





MapFlood adds dynamic flooding to Farming Simulator 25. It is a BETA version that is still being optimized and expanded through future updates.
Features
- Works on every map by analyzing the terrain when the map loads, calculating drainage directions and identifying places where water can accumulate.
- During heavy rain and with sufficient soil moisture, water accumulates in depressions, valleys and lower-lying sections of roads. Snowmelt is also taken into account.
- The flooding intensity and other available settings can be adjusted.
- Floodwater can be pumped out with suitable pumps, hoses, supported vehicles and equipment such as fire trucks, tank trailers and other equipment that can transport liquids.
- All fire trucks are detected automatically, regardless of whether they come from Giants’ official free Emergency DLC or from a mod, and are equipped with a pump, as are all liquid containers, vehicles and trailers.
- Flood missions allow you to help with floods and earn money by successfully completing missions.
- Rising water can flood roads, fields and lower-lying areas and affect traffic when the water is deep enough.
- When the soil moisture of the fields exceeds 70%, the corresponding precipitation and meltwater can contribute to flooding.
Changelog
BETA 2
- Water in trailers, barrels and tanks now looks like floodwater, rice field water, sits exactly within the container’s fill area and sloshes when starting, braking and turning, without spilling over the edge.
- Pumping capacity by difficulty: Very Hard 2,000 l, Hard 4,000 l, Medium 8,000 l, Easy 16,000 l per game second for fire department vehicles and pumps. Tanks: 500 / 1,000 / 2,000 / 4,000 l/s.
- Reverse pumping direction, Right Shift + Ö, freely rebindable: fire department vehicles and pumps supply unlimited water, while tanks discharge their water. It collects in the next depression.
- Self-supplied water is not paid for when pumped out. Contract fields are excluded.
- Pumps n’ Hoses, water tanker and mods: Every water intake from the floodwater now lowers the water level. The game detects the floodwater through its water collision.





