





After a combine harvests wheat, barley or oats, a stripe of volunteer grain appears behind it. Volunteer crop also grows in preceding crops such as sugar beet and maize, which need to be sprayed off as a replacement for the normal weed system.
Features
- Volunteers only come from combines harvesting wheat, barley and oats. Stubble is left untouched.
- They appear at the start of the next in-game month, as a smooth line that follows the combine’s path.
- They grow from small to big, wheat by default.
- Spray them with any normal herbicide. They stay green for a day, then turn golden yellow, and disappear two months later.
- Cultivating, ploughing or sowing removes them straight away.
- Normal weeds can’t grow on wheat, barley or oat stubble, so only volunteers appear there. If you switch the game’s Weeds setting on, normal weeds still appear elsewhere and are sprayed off the same way.
- Volunteer data is saved with your savegame.
- In version 1.3.0, weeds are removed when any crop other than wheat, barley or oats is harvested, such as sugar beet, potatoes and maize.
- In version 1.2.0, normal weeds are also cleared from the stubble of every other harvested crop, so weeds only stay in seeded fields.
- In version 1.1.0, weeds and volunteers are kept out of tramlines made by the Automatic Tramline System mod.
IMPORTANT: For the volunteers to look like wheat, the map’s weed layer has to be drawn as wheat. On a map that still uses the standard weed look, the mod still works, but the volunteers look like ordinary weeds and the yellow sprayed look is missing. See the setup guide that comes with the mod for how to prepare any map, which takes a few minutes.
Changelog
v1.3.0
Weeds are now removed as any crop other than wheat, barley or oats is harvested, such as sugar beet, potatoes and maize. New setting: HARVEST_CLEARS_WEEDS.
v1.2.0
Normal weeds are now also cleared from the stubble of every other harvested crop, so weeds only stay in seeded fields. New settings: SWEEP_ALL_STUBBLE and SWEEP_CROPS_PER_HOUR.
v1.1.0
Weeds and volunteers are kept out of tramlines made by the Automatic Tramline System mod. New setting: TRAMLINE_PROTECT.
Installation
- 1. Add
FS25_VolunteerCropsin the zipped file. Place it in the mod folder. - 2. Add the
weedsfolder to the map you need to edit; add afoliagefolder if needed. - 3. Add
Weed.xmlfrom the downloaded Zip to your map’s config file. - 4. Edit the
map.i3dto point to theWeedsfolder using Notepad. For example, Witcombe would become<File fileId=”297” filename=”textures/foliage/weed/weed.xml”/>. - 5. Edit
map.xmlto point to theWeedsfolder XML. For example, Witcombe would become<weed filename=”map/config/weed.xml” />. Make sure the correct path is set for theweed.grlefile.






