MasterHUD is mod 3 in the load order. It owns the single draw loop that renders every companion mod’s overlay and calls each companion’s fetch callback only when its data changes.
Install it, keep it loaded, and let the companion mods use it.
Features
- Uses a pull model: companion mods flip a dirty flag instead of rebuilding HUD strings every frame.
- Handles menu suspension, corner stacking, and unload cleanup for all companion mods.
- There are no settings and nothing to configure.
Changelog
- V1.2.0.0
Fixed:
With Master HUD installed, the HUD show/hide keys of Soil & Fertilizer, Seasonal Crop Stress, Fuel Costs, Income, NPC Favor, Random World Events and Workplace Triggers work again. Each key shows or hides that mod’s HUD, as the Control Center button does; Soil, Crop Stress and Random World Events also work in a vehicle.
Needs Settings Hub.
Hiding all HUDs no longer blanks a settings or tuning screen you have open: that screen stays drawn and keeps taking your mouse input until you close it. - V1.1.0.0
Hiding all HUDs used to hide everything, including displays you actually need while working, like sprayer rate. That’s fixed.
What’s new:
Hide All HUDs now keeps in-cab tool readouts, sprayer rate and other work-related displays visible. Only the glance overlays and panels are hidden, so you can hide the clutter without losing what you need while spraying or working a field.
What’s fixed:
Controls could stop responding correctly after getting in and out of a vehicle. The suite’s HUD toggle keys now stay reliable across vehicle entry and exit.
No save migration needed. - V1.0.1.0
This update gives Master HUD proper on-off and edit controls and wires it into the suite Control Center, so you can manage your HUD without digging through menus.
What’s new:
Toggle all HUDs with Right Shift + G.
Enter HUD edit mode with Right Shift + B to move and arrange elements.
Control Center support, with SettingsHub installed: toggle and edit your HUD straight from the Control Center.
What’s fixed:
HUD controls now respond while you are seated in a vehicle.
General stability fixes for showing, hiding, editing, and cleaning up HUD overlays.
No save migration needed. Existing saves load as normal.






