





This is a placeable railroad track conversion to FS25. It does not include everything from FS25 yet, but will in the future. This mod is a work in progress and is constantly being tweaked and updated.
Changelog
2.3.0.0 added the following:
- Railroad track endpoint snapping system.
- Separate Track Snapping controls-HUD toggle that can be used alongside normal construction snapping.
- Expanded snapping support across the placeable railroad track lineup, including straight, graded, curved, switch, crossover, diamond, wye, yard, bridge, rerailer, rough, tram, and turntable-track pieces.
2.2.0.2
- Track now appears on the map as thin black lines.
- Switches now show on the map as thin white lines. Right clicking the switches on the map will now change the direction of the switch. No more having to get out of the locomotive to change switches.
- Signals now appear on the map as red, yellow, or green dots. Right click the signals to change the signal from red, to yellow, to green. Signals should automatically revert to red once a train has passed it.
- Crossing guards should now work automatically without any external mods required. They should only trigger when track is lined through them and a train is approaching. If you are guarding a branch line and running down the main, the crossing guards should be able to determine when the approaching train is not lined for the track it is protecting and not trigger.
- Added diamonds and reworked the sounds. The sounds now only trigger once per wheel hit on the rail diamond.
- The volume and pitch are adjusted automatically based on the speed of the train. A faster train has a louder sound, and a slower train is quieter.
- This has not been added to the frog on switches yet, but it might be in the future.
- Diamonds now also automatically switch for whatever locomotive is coming without external mods.
2.2.0.2 added the following:
- Separated clear-area nodes from leveling/paint-area nodes so terrain painting matches the working track pieces.
2.2.0.1 added the following:
- Added explicit terrain paint areas to railroad placeables for reliable ground texture painting on large/custom maps.
- Preserved existing gravel, concrete, and grass ground types while separating terrain painting from leveling.
- Fixed missing final gravel/level area markers on 20M_right4, wye_right, and wye_left.
2.2.0.0 added the following:
- Railroad track lines to the HUD and full-screen maps.
- Selected-route highlighting and right-click map control for switches.
- Multiplayer synchronization for map-operated switches.
- Converted railroad signals to FS25 glow shader control.
- Added colored signal status and right-click aspect control to the full-screen map.
- Added automatic red reset when a train passes a signal.
2.1.0.1
- Fixed rail detector for crossing gates and diamonds and revised diamond dynamic collision animations.
2.1.0.0
- Added automatic locomotive/railcar occupancy detection for crossing guards and diamonds without the use of external mods.
2.0.0.4
- Added 100M concrete crossing and 500M concrete crossing.
2.0.0.3
- Rebuilt collisions on switches again to reduce derailments, it didnt work again. Reverted back to 2.0.0.1 collisions.
2.0.0.2
- Rebuilt collisions on switches again to reduce derailments, it didnt work.
2.0.0.1
- Rebuilt collisions on switches to reduce derailments.
2.0.0.0
- Beginning FS25 Conversion!
1.3.3.6
- Added a roundhouse.
1.3.3.5
- Added Turntable Tracks and Maintenance Facility with Sanding Tower.
1.3.3.4
- Fixed an error on some automatic animations and added the ability to disable gaurds.
1.3.3.3
- Added auto red animation to signals.
1.3.3.2
- Added emergency flare for crossings.
1.3.3.1
- Added modular bridge pieces.
1.3.3.0
- Corrected the store category for the adjustable ramp.
1.3.2.9
- Rebuilt the rest of the track to remove railroad tie collisions.
1.3.2.8
- Rebuilt all flat track to remove railroad tie collisions.
1.3.2.7
- Added siding signal.
1.3.2.6
- Added wye’s and single and double overhead signals.
1.3.2.5
- Added Yard Speed and Single Lane crossing Guard variants.
1.3.2.4
- Added 30, 45, and 90 degree Diamonds.
1.3.2.3
- Added 1M, 5M, and 10M straight sections.
1.3.2.2
- Rebuilt all switches.
1.3.2.1
- Added short switch left and right.
1.3.2.0
- Added tunnel entrance and tunnel “fence”.
1.3.1.8
- Added switches with the handle on the other side.
1.3.1.7
- Fixed a lot of collision issues on Yard Ladders, switches, and crossovers.
1.3.1.6
- Added 100M straight incline and decline tracks.
1.3.1.5
- Added Hump Yard Prefab with controls in building.
1.3.1.4
- Added crossing buck and single and double signals.
1.3.1.3
- Added 30 degree turns and concrete crossings for sidings and branch lines.
1.3.1.2
- Added 10 degree incline and decline turns.
1.3.1.1
- Redid all placeables to work with new JWeezy Store Category.
1.3.1.0
- Added 5 degree incline and decline turns.
1.3.0.5
- Added Yard Shop Right.
1.3.0.4
- Reworked all switches, crossovers, and ladders so that Animated Object Extension will operate crossing guards automatically.
1.3.0.3
- Added high speed crossovers and switches.
1.3.0.2
- Added Overhead signals and bridges.
1.3.0.1
- Added Option for yellow signals on Vader Signal.
1.3.0.0
- Rebuilt Platform and Added/Rebuilt Train Station.
1.2.3.0
- Changed Turntable setup to hopefully make it a lot easier!
1.2.2.4
- Changed bridge support to steel support.
1.2.2.3
- Added Turntable.
1.2.2.2
- Added Concrete Crossings for 5, 10, and 20 degree curves.
1.2.2.1
- Changed bell noise for crossings and corrected animation.
1.2.2.0
- Redid collisions on all switches, yard ladders, and crossovers to improve stability on trains and reduce derailments.
1.2.1.0
- Fixed some collision issues on switches.
1.2.0.3
- Added Railroad Bridge.
1.2.0.2
- Added railroad track fence.
1.2.0.1
- Added 20M straight track at inclines 1-5% and declines 1-5%.
1.2.0.0
- Initial Public Release.
1.1.1.1
- Cleaned all errors.
1.1.1.0
- Updated costs and daily upkeep.
1.1.0.4
- Added Yard Shop 1.
- Added trainStop.
- Added County Crossing Gaurd.
- Reworked Vader Signal.
1.1.0.3
- Added 100M rerailer.
- Added 30 Degree Left.
- Added 90 Degree Left.
- Added 30 Degree Right.
1.1.0.2
- Corrected small collision issues on switches, ladders, and crossovers.
1.1.0.1
- Reworked tracks on switches, ladders, and crossovers to be more realistic.
1.1.0.0
- Changed Switches, ladders, and crossovers from 20 degrees to 10 degrees.
- Added triple Vader Signal.
- Added Crossing Guard.
- Added Concrete Crossing.
1.0.3.0
- Added Yard Ladder Left 1 & 2.
1.0.2.0
- Added Yard Ladder Right 1 & 2.
1.0.1.0
- Initial Testing Release.






