





Build roads that follow the natural terrain with minimal earthwork and use 33 different surface types.
Features
- Roads follow the natural terrain with minimal earthwork.
- Flat turns, without circuit-style banking.
- Optimized so that the texture blends as seamlessly as possible with the terrain.
- 33 different types of surfaces, including cobblestone, asphalt, dirt and gravel roads.
- Grass, stones and fields are automatically removed beneath the road; the original surfaces remain.
- Roads can be removed with 100% refunded.
- Roads are saved with the game.
- Multiplayer compatible (landscaping rights required).
Specifications
- Adjustable width from 1 to 8 m.
- Realistic cost: €0,5 per metre.
Controls
In road mode:
rShift+R: activate / exit road moderShift+E: place a pointrShift+X: remove the last pointrShift+Z: change the widthrShift+B: buildrShift+G: change texture grouprShift+V: change the texturerShift+Delete(press twice): delete the nearby road
Good to know
- The textures are divided into groups, cobblestones, dirt roads 1 and 2, asphalt 1 and 2, and gravel, so that you do not have to browse through the different textures as often.
- You also see a preview of the surface in the HUD so you know which texture you are creating.
- When a road is deleted, the terrain remains levelled.
- It is not possible to build through a building.





