


Adds two configuration rows, “Engine power” and “Top speed”, to every motorised vehicle in the game. Pick them when you buy the machine or change them later in the workshop.
It works with mod vehicles, without creating duplicate machines in the shop, and handles shop and workshop prices, savegame data, and multiplayer sync through the game itself.
Features
- Seven levels for engine power and top speed: Stock / +25% / +50% / +100% / +150% / +200% / +500%.
- Each level costs a share of the vehicle’s own price, scaling from a small utility tractor to a 500 hp flagship.
- Power and speed can be chosen separately, so a puller can be all engine and a road tractor can be all gearing.
- The torque curve, peak torque and power that implements read, clutch torque ceiling, acceleration limit, and fuel consumption follow the power level.
- Gear ratios, or the CVT ratio band, maximum forward and reverse speed, clutch engagement, brake force, and the cruise control ceiling follow the speed level.
- On a CVT, only the fast end of the ratio band is stretched, so slow field work is untouched.
- Top speed is limited to 160 km/h.
Specifications
- Engine power levels: Stock / +25% / +50% / +100% / +150% / +200% / +500%.
- Top speed levels: Stock / +25% / +50% / +100% / +150% / +200% / +500%.
- Maximum top speed: 160 km/h.
- Pricing: Each level costs a share of the vehicle’s own price.






