Realistic Livestock RM V1.4

FS25 Mods |
Realistic Livestock RM V1.4


Replaces FS25’s simple animal clusters with individually tracked animals, each with unique genetics, breeding, diseases, and production traits. This maintained version includes bug fixes and improvements while keeping the original Realistic Livestock features working.

Features

  • Individual animal tracking with unique identity
  • Genetics system with heritable traits that affect production output
  • Genetics display in animal names with configurable detail level, average score or full trait breakdown
  • Breeding and reproduction with pregnancy mechanics and genetic inheritance
  • AI insemination system with semen dewars
  • Disease simulation with nine diseases across cows, pigs, sheep, goats, chickens and horses, including a hidden phase before symptoms on harder settings, spread within a pen, immunity, paid treatment and culling, five difficulty levels, and a per-disease on/off list
  • Animal monitoring to track individual animals over time
  • Weight system tied to genetics and feeding
  • Animal marking and castration
  • RL Menu, a standalone tabbed menu covering animal management, including browsing, moving, selling, buying, AI straw purchases, messages, and trailer loading
  • Saveable animal filters, cycled with F across the menu tabs
  • Herdsman automation: daily sell, buy, castrate, naming, AI, move, and horse-care tasks driven by saved filters
  • Animal Country of Origin setting for new animals
  • Dealer controls: choose which animals and age groups the dealer offers, and its stock quality, Budget, Standard, or Premium
  • Daily summary mode for message log
  • In-game help pages
  • Highland cattle bull support
  • Animal pack system: third-party mods can add new breeds or adjust animal balance
  • Map support: Hof Bergmann, including ducks, geese, cats, rabbits, alpacas, and quail, with automatic version-aware compatibility
  • Map support: Witcombe, including UK breeds, Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile, with automatic version-aware compatibility
  • Map support: Le Mechet, including French breeds, Charolaise, Montbeliarde, Simmental, and Vosgienne, with automatic version-aware compatibility
  • Simple support for butchers using Extended Production Point (EPP) mod
  • Mod compatibility checks at startup: hard-block dialog for incompatible mods, plus a dismissible warning tier for mods known to degrade gameplay
  • Mod compatibility bridges: coexists with Seasonal Wool Production (Argsy Gaming) without double wool output
  • Multiplayer support

Supported Maps and Packs

RLRM works on virtually any map out of the box. It does not need to be on a list. The maps below are special only because they add their own custom animal types or breeds, which need built-in support for those extras to get the full RLRM treatment, including genetics, breeding, and reproduction. On any other map, the standard animals just work.

Maps:

  • Hof Bergmann, ducks, geese, cats, rabbits, alpacas, and quail with full breeding support
  • Witcombe, UK breeds, Jersey, Gloucestershire Old Spot, Texel, Suffolk, and Blue Faced Leicester, with full breeding support; Hereford heritage profile
  • Le Mechet, French breeds, Charolaise, Montbeliarde, Simmental, and Vosgienne, with full breeding support, not compatible with Cow Breeds Pack unless you use the latest development version, as both replace the cow husbandry config

Animal Packs:

  • Cow Breeds Pack for RLRM, additional cattle breeds
  • Sheep Breeds Pack for RLRM, additional sheep breeds

V1.4.0.0

This is the disease release. The disease system has been rebuilt from the ground up: an illness now runs day by day, can hide for a while before any symptoms show on harder settings, and is tuned by a five-level difficulty setting. Four new diseases join the five existing diseases, including colic, the first disease for horses. A sick animal can no longer be sold or sent to the butcher while it shows symptoms. It must be treated or culled from the Diseases dialog.

Update notes:

  • Every disease infection, immunity, part-way treatment, and CVM carrier in your save is cleared on first load because the new disease records cannot read the old ones. Your herd starts out healthy, disease-free, and CVM-free.
  • The Diseases setting becomes a difficulty level: an existing save lands on Normal, or Off if diseases were off. The Disease Chance setting is gone.
  • Nine diseases: avian flu (HPAI), BRD, pulpy kidney, and colic join mastitis, CVM, foot and mouth, PED, and avian flu (LPAI).
  • A hidden phase: on Hard and Very hard, a newly infected animal looks healthy for a while before its symptoms show.
  • Five difficulty levels: Off, Easy, Normal, Hard, and Very hard, plus a Choose Diseases list to switch single diseases off.
  • Treat or cull: a sick animal cannot be sold or butchered while it shows symptoms, by you or the herdsman. The new Cull button removes it for a share of its value.
  • Illness affects more than milk yield: growth, breeding, eggs, wool, and manure all suffer while an animal is ill.
  • A sick animal that shows symptoms can no longer be sold or taken to a butcher, by you or by the herdsman. A herdsman sell rule for animals with any disease now sells none, so switch it off or change its filter.
  • Foot and mouth treatment is now a one-month course like every other disease, instead of three months.

Author: rittermod
Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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