Agricultural Financial System V1.0.2.0

FS25 Mods |
Agricultural Financial System V1.0.2.0


Agricultural Financial System adds current accounts, credit, cash flow, receivables and other financial systems for agricultural businesses.

Company details are saved with the game and synced in multiplayer.

Features

  • Enter the company or estate name, tax ID, bank or lender, and town. These details appear in the finance panel header.
  • Assign custom names to suppliers and customers, including customers detected on the map. Each supplier and customer has its own history and credit limit.
  • Charge purchases to a current account from the shop’s normal purchase screen using the “Charge to Current Account” button next to “Buy”.
  • Buy tractors, implements, seeds, fertilizer, pallets and placeables on account, with payment due later.
  • Standard 30-day trade terms, up to 60 depending on the supplier.
  • Early payment discount of 3% per month.
  • Separate credit lines for Supplies ($50,000 to start) and Machinery ($100,000 to start).
  • Purchases are classified by reading the item’s real shop data. Fertilizer spreaders draw on Machinery, while seeds draw on Supplies. Items from other mods are supported.
  • Credit limits grow 15% every time you pay on time, up to 8× the starting figure. Late payments do not increase the limit.
  • Purchases are rejected when the relevant margin is insufficient.
  • Formalise deals with promissory notes when the current account is not enough.
  • Promissory notes have terms of up to 270 days and a ceiling of twice the earned limit. Existing open notes are deducted from the total accumulated exposure.
  • A single overdue account reduces available credit to $0 across both credit types and promissory notes.
  • Earned credit limits are restored in full when the debt is settled.
  • Overdue balances receive penalty interest of 3% per month.
  • Refinancing is available with a 15–25% surcharge and up to twice per debt.
  • An unpaid promissory note goes to enforcement. Until it is settled with real money, suppliers will not extend credit.
  • Sales settle on terms that depend on the product sold.
  • Direct debit pays debts automatically when they fall due if there is money in the bank.
  • Sales to your own selling points are paid through daily instalments.
  • One receivable can be delayed 7 to 21 days beyond the agreed date. Reasons include sales being down that month, an internal problem, a supply disruption, or a shortage of cash.
  • An on-screen notice names the customer and states how many days late the payment will be.
  • Customer payment delays are rare, can happen only once to any given account, and do not occur more often because more sales are outstanding.
  • The 3D ATM is a placeable that supports deposits, withdrawals and balance enquiries while keeping Cash and Bank separate.
  • Grain exchange barter contracts allow future grain to be committed in return for supplies today, with a cancellation penalty.
  • The cash-flow panel displays Cash, Bank, Committed Funds, Supplies Margin and Machinery Margin in five distinct colours.
  • An event log records the full history of every movement.
  • Serially numbered vouchers keep current accounts and promissory notes separate.
  • Payment terms adapt to the length of a month in the game.
  • Multiplayer and dedicated server compatible.
  • Translated into Spanish, English, German, French and Italian.

Changelog

  • V1.0.2.0
    New: post-dated cheques (30/60/90 days) to settle an open current-account entry using the “Issue Cheque” button. A bounced cheque adds a 5% surcharge, becomes overdue and lowers the supplier limit; a second bounce suspends cheque issuing for 90 days. New: animal purchases on current account, with a choice of Cash or Current Account when confirming at the dealer. Grain exchange is now valued 5% above market price. UI: named tabs (Pending, Payables, Receivables, Grain Exchange, Statement) and a more compact layout. Multiplayer: clients now receive daily notices for automatic debits, overdue accounts, seizure and late customers, as well as the full statement, including when joining later. The daily summary is per farm.

Author: GN Realism

Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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