



Personnel Management v1.1.1
Personnel Management adds a persistent employee system to Farming Simulator 25.
Changelog 1.1.1.0
– Added AutoDrive integration for Personnel Management employee selection, assignment tracking, wages, and clean job handoffs.
– Added Courseplay integration for Personnel Management employee selection, assignment tracking, wages, and job lifecycle handling, including BunkerSilo jobs.
– Improved AutoDrive and Courseplay interoperability to prevent duplicate assignments and stale busy states when switching between job systems.
– Increased the initial applicant market on new savegames from three to four applicants.
– New applicant markets now start with two male and two female applicants and avoid duplicate outfits whenever enough appearances are available.
– Newly generated applicants prefer outfits that are not already present in the current applicant market.
– Added experience-based speed effects for AI work paths using AIVehicleUtil.driveInDirection.
– Localized previously hardcoded monthly overview, payroll, reliability, and multiplayer waiting messages in all 21 supported languages.
– Instead of relying only on anonymous helpers, each farm can recruit, hire, develop and manage individual employees with their own names, salaries, experience, reliability, loyalty, specializations and career histories.
– Version 1.1.0.0 introduces a standalone Personnel Management menu, a persistent and more dynamic applicant market, expanded employee development, centralized salary request management, transport-driver priorities, retirement and long-term farm statistics.







