Crop Control Override v2.0

FS25 Mods |
Crop Control Override v2.0


A lightweight Farming Simulator 25 script mod that disables selected crops for AI use globally — without editing the base game or map XMLs. Configuration is externalised to modSettings, with per-save files supported.

– Scope: AI-only toggle (useForFieldJob). No PDA re-ordering or hiding.
– Policy: New-save only for newly added fruits (engine limitation).

Features
– Disable crops for AI: prevents them from being used in field jobs (useForFieldJob = false).
– Template + per-save configs
– Template: modSettings/FS25_CropControlOverride/config.xml
– Per-save: modSettings/FS25_CropControlOverride/saves/.xml
– Automatic config creation on first run (seeded from the map’s currently registered fruit types).
– Safe XML I/O via GIANTS XMLFile API (no io.open for config).
– Console helpers:
– – ccoReload — re-read and apply the current save’s config.
– – ccoWhichConfig — show which XML file is being used right now.
– – ccoListAI — list all fruit types with their current useForFieldJob flag.

How it works
– Hooks into FSBaseMission:loadMapFinished and applies AI toggles once all fruit types are registered.
– Ensures a template exists at (a template is available for download from this repository, but is not included within the mod ZIP): Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/config.xml

Ensures a per-save config exists at:
– Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/saves/.xml
– The per-save file (if present) is always used. The template is only a fallback/seed.

Configuration
– Structure
– Crop names must match the fruitType name (case-insensitive).
– If you omit a crop from the XML, it defaults to enabled (AI uses the map’s original setting).

Editing which file?
– For an existing save, edit: modSettings/FS25_CropControlOverride/saves/.xml

For new saves, edit the template first: modSettings/FS25_CropControlOverride/config.xml
(that file is copied when the per-save file is created on first load)

Use ccoWhichConfig to confirm which file is active.

Limitations
New-save only for newly added fruits: When a map adds new fruit types, an old save won’t gain the new fruit density layers automatically. Those fruits will only appear in the PDA/machinery on a new save created after the map update. This is an FS engine limitation and out of scope for this mod.

No PDA/UI changes: The mod doesn’t reorder or hide crops in the PDA. It only toggles whether AI can use them.

Debugging
– ccoWhichConfig — shows the exact path the mod is currently reading.
– Edit that XML (enabled=”true/false”).
– ccoReload — reapply without restarting.
– ccoListAI — confirm the useForFieldJob flags changed.

Install
– Drop the mod (folder or ZIP) into:
– Windows: Documents/My Games/FarmingSimulator2025/mods/
– Enable Crop Control Override in the in-game Mod Manager.
– Start or load a save. The mod creates config files in modSettings on first run.

Compatibility
– Built for FS25 (no FS22 legacy hooks).
– Map-agnostic. Custom fruits are fine as long as they’re properly registered by the map.
– Coexists with growth/calendar/economy mods (those determine PDA/Prices).


Author: SimGamerJen

Having problems with the mod? Check the comments for possible solutions, and report any new bugs you discover.


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Useful Information: How to install FS25 Mods | Farming Simulator 25 FAQ | Farming Simulator 25 News | FS25 System Requirements | Download FS25 Game | Giants Editor FS25 | FS25 Modding Guide | FS25 Cheats | FS25 Guides

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