GE10 Script – Placeable Importer V2.0

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GE10 Script – Placeable Importer V2.0

GE10 Script – Placeable Importer V2.0

This GIANTS Editor script allows you to import all placeables, including fences, into your map that are defined in a selected “placeable.xml”.

Unlike the official PlaceableToolkit by GIANTS, this script works purely with a visual representation during the map building phase. This means you can first place objects and fences in-game and then import them into the GIANTS Editor using this script to maintain a complete visual overview of all placed elements while continuing map development.

Additionally, the script generates an in-game script that automatically removes the imported visualization placeables from the I3D when the map is loaded in-game, allowing the real placeables to load normally. For this feature to work, a “modDesc.xml” must be selected in the GE script.

Installation:
1.) Locate your GIANTS Editor installation directory. By default:
“C:Program FilesGIANTS SoftwareGIANTS_Editor_10.X.X”
2.) Copy the script “PlaceableImporter.lua” from the prefab into the GIANTS Editor script folder.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.

INFO:
– To load placeables from mods, the script creates a folder named “modPlaceholders” on first launch. All required mods must be extracted into this folder.
– Object placeables can be moved/rotated in the editor and updated back to the .XML via the update button. Make sure the placeables in the .XML contain a “uniqueId”.
– Fences can also be permanently integrated into the map by moving the desired fence objects outside of the “placeablePlaceholders” node. When using mod fences, texture paths may need to be adjusted.

Changelog 2.0:
– Complete rework of UI and code
– All map placeables are now loaded automatically on startup via the GE
– All placeables are loaded using the ‘excludeFromSave’ flag (no manual deletion before saving required)
– Removed in-game script option as it was redundant
– Added option to select the folder containing extracted mods – allowing a separate folder per project
– Added placeable list
– Added jump functions
– Added DebugDraw to visually identify which placeable is placed where
– All placeables can be moved within the GE; the Save button writes the new positions back
– Copying/cloning existing placeables is now possible – the cloned placeable inherits all settings from the original
– Loading a different „placeable.xml” is now possible (e.g. directly from a savegame); it is converted on the fly and written to the map’s „placeable.xml” via the Save button

Changelog 1.1:
– Fixed multiple alternative path resolution issues
– placeable.xml is now loaded automatically via modDesc.xml
– Custom placeable.xml path is now supported
– New options added. Please refer to the info button for details


Author: Aslan
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