



Base Game Randomizer v1.2
Start your Farming Simulator 25 save in a completely different way with the Base Game Randomizer. This mod creates a random base-game starter setup with different scenario types, equipment combinations, challenge goals, and difficulty rules. Each run feels different and can be used as a fresh challenge for survival-style playthroughs or series ideas.
Features
– Random starter scenarios using base-game equipment
– Scenario categories such as:
– Field Work
– Crop Care
– Harvesting
– Grass Work
– Logging
– Difficulty-based gameplay setup
– Easy
– Normal
– Hard
– Economic difficulty correctly updates the actual game setting
– Time speed rolls based on difficulty and stays locked for the run
– Rare bonus rolls for selected scenarios
– Rare Massey Ferguson Beta 7360 AL4 + FreeFlow 25FT harvest combo
– Rare pickup truck add-on roll for selected starts
– Expanded challenge goals
– Run summary and history page
– English / German language toggle
– Clickable spawn confirmation popup before the starter equipment is created
– Warning popup confirms that owned vehicles will be sold before the new starter setup is spawned
– Player movement is disabled while mouse-driven popup control is active
– Challenge Goals
– 5 million eligible income in 2 years
– 10 million eligible income in 4 years
– 1,000 / 1,500 / 2,500 livestock goals
– Farmland ownership goals
– Long-run challenge goals
– Developer Note
This mod is released as Version 1.2.0.0. If you find any errors, bugs, or issues, or if you have suggestions for future updates, please post them below. Feedback helps improve the mod.
V1.2.0.0
– Added expanded challenge goals
– Added run summary and history page
– Added timed fail system for money goals
– Added rolled vehicle popup alerts
– Added rare scenario bonus rolls
– Added rare Massey Ferguson harvest combo
– Added pickup truck rare add-on roll
– Added clickable spawn confirmation popup
– Added warning that owned vehicles will be sold before spawning
– Disabled player movement while popup mouse control is active
– Kept working economic difficulty syncing
– Kept locked difficulty-based time speed







