Fresh / Perishable products v1.0

FS25 Mods |
Fresh / Perishable products v1.0

Fresh / Perishable products v1.0

Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used!

Your harvested crops, processed goods, and baled forage now have realistic shelf lives – leafy vegetables spoil quickly, while grains and canned products last much longer. Leave produce sitting too long and it will expire and be lost! Customize shelf lives via the Fresh Menu.

Usage
Install the mod and play normally. Open Fresh Menu with Right Shift+F to view inventory, stats, and settings. Check expiry by looking at any vehicle, bale, or storage. Customize shelf lives in Settings if defaults don’t suit your playstyle.

V1.0.0.0
– Added Storage Details tab – per-product breakdown with age distribution, storage class, expiry times, and 4-category filter with shop icons
– Added Product Details tab – per-storage breakdown with age distribution across Fresh/Good/Warning/Critical buckets
– Added storage class icons to HUD, expiring soon table, and loss log with thick stroke variants for small-size legibility
– Added custom menu icons for all 6 tabs (Lucide icons)
– Added German localization – contributed by Roleplayboy
– Updated all translations (French, Italian, Swedish, German) to cover new detail tabs and storage features
– Improved settings UX: master Enable switch greys out all other settings, dependency toggles hide/show related controls and sub-tabs
– Improved menu polish: keyboard/controller navigation, table spacing, naming consistency, removed “(preview)” labels
– Localized all remaining hardcoded English strings
– Rebalanced frozen multiplier from 0.05 to 0.10 (20x to 10x life extension)
– Adjusted shelf lives and storage class limits for 15+ products to better reflect real-world storage behavior
– Fixed incorrect maxBenefitClass for Lettuce, Potatoes, Sugarcane, Salmon/Trout Fry, and Butter
– Fixed storage list showing empty product entries for containers with zero fill level
– Fixed dedicated server not recognizing third-party mod products on startup
– Fixed client HUD not showing freshness for products configured only via user settings


Author: rittermod
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