


Adjust Animal Food v0.7
Why shouldn’t chickens eat oats if you want them to? Or grass have 100% effectiveness for cows? This mod gives you control over food effectiveness, crop assignments, mixed feed recipes, and TMR compositions.
Features:
– Animal Food Control: Modify food group effectiveness (productionWeight) and consumption preferences (eatWeight) for all animal types
– Custom Crop Assignments: Add or remove crops from any food group (e.g., add oat to chicken feed, allow cows to eat alfalfa silage)
– Mixed Feed Customization: Adjust ingredient proportions and crop types for mixed feeds like pig food
– Recipe Control: Customize recipes with precise min/max percentage ranges for each ingredient
– Schema-Validated Configuration: Uses the game’s built-in AnimalFoodSystem schema for robust, error-checked XML handling
– Intelligent Merging: Your XML overrides customizations while automatically adding new content from mods or game updates
– Per-Savegame Configuration: Each savegame gets its own XML file for independent customization
Automatic Updates: Configuration file is automatically updated with any new content on each load
Notice:
– This mod is in beta. Please back up your savegames before use.
– Customizations are done by editing an XML file generated in your savegame folder. No in-game UI is provided.
Customize aspects of animal feeding without modifying map files:
– Food effectiveness (productionWeight, eatWeight)
– Which crops belong to each food group (fillTypes)
– Mixed feed recipes and ingredient proportions
– TMR/forage recipe compositions and ranges
Usage:
– Configuration file (aaf_AnimalFood.xml) is automatically created in your savegame folder on first load.
– Exit the game and locate the XML file in your savegame directory.
– Edit the XML to customize your animal feeding system.
– Changes take effect on every savegame load as long as the mod is active and the XML file is present.



