




NF Marsch 4X v1.8
Multifruit map with 10 new fruit varieties.
– Rye, spelled, triticale, summer wheat, summer barley, hemp, linseed, arable beans, fields and lucerne
– 5 new bale varieties (hemp swad, flax swad, lucerne hay, lucerne fresh and legally fruit straw)
– Typical North Frisian lowlands landscape extensively revised and redesigned
– 89 fields with a total of approx. 1,159 ha field space
– approx. 146 hectares of forest areas
– approx. 64 hectares that can be bought
– 3 different collectibles (gold coins, Shelly shoes & pallets)
– Animals can be fed with the multifruits
– Horses are significantly increased in value
– Sand, earth, gravel to excavate
– Train as a point of sale
– approx. 15 different sales stations
– 3 petrol stations (one with diesel and methane purchase)
– Large project playground in the park
– Large stadium with football function
– 2 BGA’s installed
– 2 stations to buy bulk goods
– DIY market for buying the building materials pallets
– Many buyable areas for farms and / or productions
– Extensive road network
– More than 40 malable floor textures
– Many grasses, bushes and flowers to place/paint yourself
– Shop decorative vehicles but be careful on servers and multiplayer
– Grain converter to change summer wheat and summer barley to normal wheat and barley
– Animal trade with shopping from manure and crap
– Area of the wind turbines can be bought and wind turbines can be replaced with power -producing wind turbines
– Empty pallets, bark mulch, OSB and chipboard pallets
– House residents and supporters all up to date
V1.8.0.0
– Onions installed as a new multifruit on the map (can be harvested with the new version of Rolf Ropa)
– The new Highland cattle can be purchased in the animal menu
– Weeds now also grow near mustard
– Tierhandel.xml error UnloadingStation does not have a BaleUnloadTrigger for fillType ‘DRYCLOVER_WINDROW’ and CLOVER_WINDROW fixed
– Grass density reduced slightly again
– Unnecessary Bak files deleted
– Polish translation added
– Dumpable heaps for BGA silos can now be piled 2 meters higher (note that this will increase the number of existing heaps)
– Tabak CutterMotionPathEffect error fixed (thanks to ztfahrer)
– Heaps like sand earth gravel adjusted again (save game related)
– Added water effects for boat ride
Required:
– FED Production Pack
– Fed Mod Pack



