




NF Marsch 4fach Mod Map v1.8
Map 1.8
– Onions added as a new multi-fruit to the map (can be harvested with the new version of Rolf Ropa)
– The new Highland cattle can be purchased in the animal menu
– Weeds now grow near mustard
– Fixed the AnimalTrade.xml error “UnloadingStation does not have a BaleUnloadTrigger for fillType ‘DRYCLOVER_WINDROW’ and CLOVER_WINDROW”
– Reduced grass density slightly
– Deleted unnecessary back files
– Added Polish translation
– Tipping piles for BGA silos can now be piled 2 meters higher (Note: this will increase the number of existing piles)
– Fixed the Tobacco CutterMotionPathEffect error (Thanks to ztfahrer)
– Adjusted piles such as sand, soil, and gravel (based on the savegame)
– Added water effects for boat rides
– Toolbox on the shelf at the vehicle dealership moved to the correct position
– Door at the vehicle dealership’s annex fixed
– manureDistance_diffuse.png bug from Patch 1.8 fixed (thanks to Zombold)
– Snow can now be cleared from roads again (savegame-related file infoLayer_tipCollisionGenerated and thanks to Cobra)
– Train now travels slightly slower, improving the chances of the barriers closing in time
– Floating tree at the oil rig construction site moved to the correct position
– Flaxseed harvesting can now be advanced to a higher growth stage
– E-charging station added at the North gas station
– Horses can now be worth up to €50,000
– Multifruit map with 10 new crop types (Rye, Spelt, Triticale, Spring Wheat, Spring Barley, Hemp, Flaxseed, Broad Beans, Field Peas, and Alfalfa)
– 5 new bale types (Hemp Windrow, Flax Windrow, Alfalfa Hay, Alfalfa Fresh) and pulse straw)
– Typical North Frisian lowland landscape extensively reworked and redesigned
– 89 fields with a total of approx. 1,159 ha of field area
– approx. 146 ha of forest area
– approx. 64 ha of purchasable dike area
– Fed Mods Pack & Fed Production Pack required
– 3 different collectibles (gold coins, Shelly shoes & pallets)
– Animals can be fed with multifruits
– Horses are significantly increased in value
– Sand, soil, gravel for digging
– Train as a point of sale
– approx. 15 different selling stations
– 3 gas stations (one with diesel and methane purchase)
– Large playground project in the park
– Large stadium with football function
– 2 BGAs installed
– 2 stations for purchasing bulk goods
– Building supply store for purchasing building materials and pallets
– Many purchasable areas for farms and/or productions
– Extensive road network
– More than 40 paintable ground textures
– Many grasses, bushes, and flowers to place/paint yourself
– Shop for decorative vehicles Caution on servers and multiplayer
– Grain converter to change spring wheat and spring barley to regular wheat and barley
– Animal trading with the option to purchase liquid and solid manure
– Wind turbine sites can be purchased, and wind turbines can be replaced with electricity-producing wind turbines
– Empty pallets, bark mulch, OSB, and chipboard pallets
– House residents and supporters all up to date



