







Nietwerder 4fach Multifrucht v1.0.0.3
Nietwerder is now four times larger. PLEASE READ THE DESCRIPTION TO PREVENT MISUNDERSTANDINGS
Version 1.0.0.3
– What has been changed?
– Alfalfa hay has been removed from the cow feeding area and regular hay has been added.
– Simply swap it out and continue playing.
Hello everyone, Nietwerder has been quadrupled in size. I tried to adapt the area to its real-world counterpart, except for the villages.
– Parts of the Fontane town of Neuruppin, Nietwerder, Gildenhall, and Wutehnow are included on the map.
– Additional crops include spelt, rye, triticale, mustard (as a harvestable crop), spring wheat, spring barley, flaxseed, alfalfa, hemp, and poppy.
– The mustard can be processed into mustard oil, mustard vinegar, or mustard jars.
– Flaxseed leaves flax straw when threshed, which can be processed into fabric at the spinning mill in Nietwerder. Hemp can also be processed into fabric at the spinning mill.
– The potato factory has received a few more products, such as fries, croquettes, and wedges.
– All sales outlets and production facilities have opening hours, so plan your missions accordingly.
– There’s a sign in front of each production facility or sales outlet showing the opening hours, so no one can claim they didn’t know how long they were open.
– All production facilities require electricity and empty pallets to operate.
– There are a total of five farms. Each farm has the option to produce electricity, either with one of three biogas plants or with wind turbines from the wind farm in Neuruppin.
– Each farm has a small sawmill that can only produce empty pallets. Empty pallets can also be produced at the carpenter’s shop.
– So instead of complaining, take a closer look. Farm one is a pure grain farm without animals, with a few garden beds and plantations.
– Farm Two: A large animal breeding farm with two pigsties, two sheep/goat pens, two large chicken coops (2,000 birds each), and two cow barns with feeding robots.
– With Farm Two, you also purchase a rice field.
– Farm Three: A dedicated chicken breeding farm with five chicken coops (2,000 birds each).
– Farm Four: A farm dedicated to processing olives or grapes.
– It includes two vineyards and one olive grove.
– Farm Five: A dedicated horse breeding farm. The selling value of all animals has been increased to make raising horses or fattening cattle worthwhile.
– Furthermore, distributed across the map are two areas with three sheep/goat pens each, one area with five pigsties, one area with two pigsties, one area with five cattle pens, and one area with six cattle pens and a pasture for fattening cattle.
– Furthermore, the jam factory with its additional mods by Tamara_von_Graf is included and is considered a mandatory mod; I will link it in the description.
– The map also requires other mandatory mods, which it automatically downloads from Modhub.
– For those familiar with the area, I omitted the causeway and installed a ferry.
– Over 100 years ago, a ferry actually operated where the causeway is today.
– There is another connection to the other side through the forest to make the two biogas plants easier to reach.
– For all AD users, the routes are directly integrated into the map. When restarting the map, click “NO” when AD requests them, and the routes will be available.
– Furthermore, six additional rice fields have been added. Additionally, ducks have been included on the map and can be kept in chicken coops.
– Permission for the ducks has been granted by WingiTV. I recommend avoiding headers with a 15m working width because the field entrances are not very wide.
– Each farm has a field production facility that produces everything you need for field cultivation.


