










Nietwerder 4fach Multifrucht v1.0.0.2
Nietwerder is quadruple in size. PLEASE READ THE DESCRIPTION TO AVOID MISUNDERSTANDINGS
V1.0.0.2
– Updated PDA
– Fixed floating trees^^
– Replaced Meadow (doesn’t look so messy anymore)
– Due to Meadow’s replacement, a NEW SAVE is ABSOLUTELY NECESSARY
V1.0.0.1
– Floating trees were brought back to reality.
– Horse stables on Farmland 97 were swapped; the old ones could not be used after purchasing the farmland.
– Textures around the new horse stables were adjusted.
– Due to the texture adjustments around the new horse stables, a new game start is absolutely necessary.
Hello everyone, Nietwerder has been quadrupled. I tried to adapt the area to its real-life counterpart, except for the villages.
– Parts of the Fontane town of Neuruppin, Nietwerder, Gildenhall, and Wutehnow are on the map.
– Additional crops are spelt, rye, triticale, mustard (as a harvestable crop), spring wheat, spring barley, linseed, alfalfa, hemp, and poppy.
– The mustard can be processed into mustard oil, mustard vinegar, or mustard jars.
– Threeing flaxseed leaves behind flax straw, which can be processed into fabric in the spinning mill in Nietwerder.
– Hemp can also be processed into fabric in the spinning mill.
– The potato factory has received a few more products, such as fries, croquettes, and wedges.
– All sales outlets and production facilities have opening hours, so plan your missions around those opening hours.
– There’s a sign in front of every production facility or sales facility indicating the opening hours, so no one can claim they didn’t know how long it’s open.
– All production facilities require electricity and empty pallets.
– For each of the five farms, there’s the option of generating electricity either with one of three BGAs or with wind turbines from the wind farm in Neuruppin.
– Each farm has a small sawmill where only empty pallets can be produced. Empty pallets can also be produced in the carpentry shop.
– So don’t complain, take a closer look. Farm one is a pure grain farm without animals, with a few beds and plantations.
– Farm two is a large animal breeding farm with two pigpens, two sheep/goat pens, two large chicken coops (2,000 animals each), and two cow pens with feeding robots.
– With farm two, you also buy a rice field. Farm three is a pure chicken farm with five chicken coops (2,000 animals each).
– Farm four is a pure olive or grape processing farm.
– Adjoining it are two areas with vineyards and one with olives.
– Farm five is a pure horse farm. The sale value of all animals has been increased, making it more worthwhile to keep horses or beef cattle.
– Furthermore, distributed across the map are two areas with three sheep/goat pens each, one area with five pigpens, one area with two pigpens, one area with five cattle pens, and one area with six cattle pens and a pasture for beef cattle.
– Furthermore, the jam factory with its additional mods by Tamara_von_Graf is installed and is considered a required mod. I will link it to you in the description.
– Furthermore, the map requires additional mandatory mods, which it downloads itself from modhub.
– For those familiar with the area, I left out the lake dam and installed a ferry.
– Over 100 years ago, a ferry actually ran where the lake dam is today.
– There is another connection to the other side through the forest to make it easier to reach the two BGAs.
– For all AD users, the courses are built directly into the map. When you restart the map, click NO when asked by AD and the courses will be available.
– Six more rice fields are also built. Additionally, ducks are built into the map, which can be kept in normal chicken coops.
– Permission for the ducks has been obtained from WingiTV. I recommend refraining from using 15m headers because the field entrances aren’t the largest.
– Each farm has a field production facility that produces everything you need for field cultivation.



