Crop Control Override V1.0.0.4
A lightweight Farming Simulator 25 script mod that disables selected crops for AI use globally — without editing the base game or map XMLs. Configuration is externalised to modSettings, with per-save files supported.
– Scope: AI-only toggle (useForFieldJob). No PDA re-ordering or hiding.
– Policy: New-save only for newly added fruits (engine limitation).
Features
– Disable crops for AI: prevents them from being used in field jobs (useForFieldJob = false).
– Template + per-save configs
– Template: modSettings/FS25_CropControlOverride/config.xml
– Per-save: modSettings/FS25_CropControlOverride/saves/.xml
– Automatic config creation on first run (seeded from the map’s currently registered fruit types).
– Safe XML I/O via GIANTS XMLFile API (no io.open for config).
Console helpers:
– ccoReload — re-read and apply the current save’s config.
– ccoWhichConfig — show which XML file is being used right now.
– ccoListAI — list all fruit types with their current useForFieldJob flag.
🧠 How it works
Hooks into FSBaseMission:loadMapFinished and applies AI toggles once all fruit types are registered.
Ensures a template exists at (a template is available for download from this repository, but is not included within the mod ZIP):
Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/config.xml
Ensures a per-save config exists at:
Documents/My Games/FarmingSimulator2025/modSettings/FS25_CropControlOverride/saves/.xml
The per-save file (if present) is always used. The template is only a fallback/seed.
⚙️ Configuration
- Crop names must match the fruitType name (case-insensitive).
- If you omit a crop from the XML, it defaults to enabled (AI uses the map’s original setting).
Editing which file?
For an existing save, edit:
modSettings/FS25_CropControlOverride/saves/.xml
For new saves, edit the template first:
modSettings/FS25_CropControlOverride/config.xml
(that file is copied when the per-save file is created on first load)
Use ccoWhichConfig to confirm which file is active. ⚠️ Limitations
New-save only for newly added fruits: When a map adds new fruit types, an old save won’t gain the new fruit density layers automatically. Those fruits will only appear in the PDA/machinery on a new save created after the map update. This is an FS engine limitation and out of scope for this mod.
No PDA/UI changes: The mod doesn’t reorder or hide crops in the PDA. It only toggles whether AI can use them.
🔍 Debugging
- ccoWhichConfig — shows the exact path the mod is currently reading.
- Edit that XML (enabled=”true/false”).
- ccoReload — reapply without restarting.
- ccoListAI — confirm the useForFieldJob flags changed.
📥 Install
- Drop the mod (folder or ZIP) into:
- Windows: Documents/My Games/FarmingSimulator2025/mods/
- Enable Crop Control Override in the in-game Mod Manager.
- Start or load a save. The mod creates config files in modSettings on first run.
🧪 Compatibility
- Built for FS25 (no FS22 legacy hooks).
- Map-agnostic. Custom fruits are fine as long as they’re properly registered by the map.
- Coexists with growth/calendar/economy mods (those determine PDA/Prices).